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  • Interactive Multimedia Learning

    Using Social Media for Peer Education in Single-Player Educational Games

    Series series Engineering (R0)
    This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, ... Leer más

    $89.99 USD

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  • Evernote: 12 Important GTD Evernote Lessons On How To Use Evernote For Getting Things Done

    Evernote has been referred to as an "external brain” by many user because it store anything and everything and it is easy to locate and search for. Anything can be added to Evernote and these things can be added through your devices. Evernote allows your mind to be free of wondering where you kept a particular file, picture, audio or document. In this book, we will talk about:What to do when ... Leer más

    $4.95 USD o gratis con Kobo Plus

  • Nanotechnology Demystified

    Series series Demystified
    Get up to speed on nanotechnology and the many biological, chemical, physical, environmental, and political aspects of this developing science. ... Leer más

    $22.99 USD

  • E-Learning in the 21st Century

    A Community of Inquiry Framework for Research and Practice

    The third edition of E-Learning in the 21st Century provides a coherent, comprehensive, and empirically-based framework for understanding e-learning in higher education. Garrison draws on his decades of experience and extensive research in the field to explore technological, pedagogical, and organizational implications. The third edition has been fully updated throughout and includes new material ... Leer más

    $54.99 USD

  • The Challenge of Reframing Engineering Education

    de Dennis Sale ...
    Series series Engineering (R0)
    The Challenge of Reframing Engineering Education is the first book to document the experience of implementing the CDIO Engineering Educational Framework in a large educational institution in the Asian context. It focuses on how to successfully implement and manage the key stages, activities and inevitable challenges that have to be negotiated in any large scale curriculum innovation. Its main ... Leer más

    $89.99 USD

  • Reshaping Learning

    Frontiers of Learning Technology in a Global Context

    Series series Education (R0)
    This edited volume with selected papers from extinguished experts and professors in the field of learning technology and the related fields who are far-sighted and have his/her own innovative thoughts on the development of learning technology. This book will addresses the main issues concerned with the trend and future development of learning processes, innovative pedagogies changes, effects of ... Leer más

    $89.99 USD

  • Smart Cities

    Foundations, Principles, and Applications

    Provides the foundations and principles needed for addressing the various challenges of developing smart citiesSmart cities are emerging as a priority for research and development across the world. They open up significant opportunities in several areas, such as economic growth, health, wellness, energy efficiency, and transportation, to promote the sustainable development of cities. This book ... Leer más

    $134.00 USD

  • Frontier and Future Development of Information Technology in Medicine and Education

    ITME 2013

    Series series Springer Nature Proceedings excluding Computer Science
    IT changes everyday’s life, especially in education and medicine. The goal of ITME 2013 is to further explore the theoretical and practical issues of IT in education and medicine. It also aims to foster new ideas and collaboration between researchers and practitioners. ... Leer más

    $485.99 USD

  • Gamification in Education and Business

    Edición de Torsten Reiners, Lincoln C. Wood ...
    Series series Economics and Finance (R0)
    This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties ... Leer más

    $269.99 USD

  • Handbook of Big Data Technologies

    Edición de Albert Y. Zomaya, Sherif Sakr ...
    Series series Computer Science (R0)
    This handbook offers comprehensive coverage of recent advancements in Big Data technologies and related paradigms. Chapters are authored by international leading experts in the field, and have been reviewed and revised for maximum reader value. The volume consists of twenty-five chapters organized into four main parts. Part one covers the fundamental concepts of Big Data technologies including ... Leer más

    $395.99 USD

  • Rethinking Learning for a Digital Age

    How Learners are Shaping their Own Experiences

    Rethinking Learning for a Digital Age addresses the complex and diverse experiences of learners in a world embedded with digital technologies. The text combines first-hand accounts from learners with extensive research and analysis, including a developmental model for effective e-learning, and a wide range of strategies that digitally-connected learners are using to fit learning into their lives. ... Leer más

    $62.99 USD