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  • The Digital Public Domain

    Foundations for an Open Culture

    Series Libro 2 - Digital Humanities Series
    Digital technology has made culture more accessible than ever before. Texts, audio, pictures and video can easily be produced, disseminated, used and remixed using devices that are increasingly user-friendly and affordable. However, along with this technological democratization comes a paradoxical flipside: the norms regulating culture's use—copyright and related rights—have become increasingly ... Leer más

    $7.99 USD o gratis con Kobo Plus

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  • CTS Certified Technology Specialist Exam Guide, Third Edition

    Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.The Most Complete, Up-to-Date CTS Exam Study SystemPublished with AVIXA™, CTS Certified Technical Specialist Exam Guide, Third Edition provides comprehensive coverage of all objectives on the latest release of ... Leer más

    $48.59 USD

  • OpenGL Game Development By Example

    Design and code your own 2D and 3D games efficiently using OpenGL and C++

    Design and code your own 2D and 3D games efficiently using OpenGL and C++ Key Features\[\*\] Create 2D and 3D games completely, through a series of end-to-end game projects\[\*\] Learn to render high performance 2D and 3D graphics using OpenGL\[\*\] Implement a rudimentary game engine using step-by-step codeBook DescriptionOpenGL is one of the most popular rendering SDKs used to develop games. ... Leer más

    $49.49 USD o gratis con Kobo Plus

  • Intellectual Property

    A Very Short Introduction

    Series series Very Short Introductions
    We all create intellectual property. We all use intellectual property. Intellectual property is the most pervasive yet least understood way we regulate expression. Despite its importance to so many aspects of the global economy and daily life, intellectual property policy remains a confusing and arcane subject. This engaging book clarifies both the basic terms and the major conflicts surrounding ... Leer más

    $7.99 USD

  • The Bloomsbury Handbook of Electronic Literature

    Edición de Professor Joseph Tabbi ...
    Series series Bloomsbury Handbooks
    Winner of the 2017 N. Katherine Hayles Award for Criticism of Electronic LiteratureA CHOICE Outstanding Academic Title 2018The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, ... Leer más

    $39.69 USD

  • Complex Copyright

    Mapping the Information Ecosystem

    This book draws on a wide selection of interdisciplinary literature discussing complex adaptive systems - including scholarship from economics, political science, evolutionary biology, cognitive science, and religion - to apply general complexity tenets to the institutions, conceptual framework, and theoretical justifications of the copyright system, both in the United States and internationally. ... Leer más

    $76.99 USD

  • Film Copyright in the European Union

    de Pascal Kamina ...
    Series Libro 33 - Cambridge Intellectual Property and Information Law
    Intellectual property issues in the film industry are often highly complex and in today's world are evolving rapidly. In this second edition of Film Copyright in the European Union, Pascal Kamina unravels the complexities of film protection in twenty-eight member states of the European Union, including thirteen new member states who have joined since the first edition. As well as addressing key ... Leer más

    $164.89 USD

  • Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia

    Advances in computational and device technologies, combined with the commercial success and acceptance of 3D, haptic, and various other media presentation devices, has increased commercial interest in engaging additional senses within the multimedia experience. This integration is leading to a paradigm shift away from traditionally defined multimedia systems, and towards more interactive Multiple ... Leer más

    $166.49 USD

  • Blender 3D: Characters, Machines, and Scenes for Artists

    Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3DAbout This BookLearn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in BlenderDevelop realistic and awesome machines for your 3D projects and animation filmsDiscover advanced techniques by adding fur ... Leer más

    $62.99 USD o gratis con Kobo Plus

  • Copyright Law

    Volume III: Copyright in the 21st Century

    Series series The Library of Essays on Copyright Law
    This volume shows how, since 1950, the growth of copyright regulation has followed, and enabled, the extraordinary economic growth of the entertainment, broadcasting, software and communications industries. It reproduces articles written by an extensive list of leading thinkers. US scholars represented in readings include James Boyle, Lawrence Lessig, Pamela Samuelson, Mark Lemley, Alfred Yen, ... Leer más

    $535.00 USD

  • The Object of Copyright

    A Conceptual History of Originals and Copies in Literature, Art and Design

    Series series Routledge Research in Intellectual Property
    Recent years have seen a number of pressing developments in copyright law: there has been an enormous increase in the range and type of work accorded protection; the concept of the ‘original work’ has entered into national copyright acts; and intangible entities are now entitled to protection by copyright. All these are consequences of legislative and technological developments that can be traced ... Leer más

    Antes $73.99 USD Ahora $65.99 USD

  • New Opportunities for Artistic Practice in Virtual Worlds

    Edición de Denise Doyle ...
    Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution ... Leer más

    $157.49 USD

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