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Imaginary Worlds eBook Series

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  • The World of Fallout

    Series series Imaginary Worlds
    Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of ... Read more

    $29.99 USD

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  • Hackers

    Heroes of the Computer Revolution - 25th Anniversary Edition

    by Steven Levy ...
    This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve ... Read more

    $12.99 USD

  • The Ultimate History of Video Games, Volume 1

    From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World

    Series Book 1 - Ultimate History of Video Games
    The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business“For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleManiaWith all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games ... Read more

    $10.99 USD

  • Game Over

    How Nintendo Conquered The World

    by David Sheff ...
    More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics. ... Read more

    $14.99 USD

  • Catch 'Em All

    The Greatest Pokemon GO Stories Ever Told

    Pokémon Go is one of those rare worldwide cultural phenomena that comes around once in a generation. Almost overnight, it seemed that half the world was playing the game, while the other half was scoffing at it.Depending on who you ask, the game is either a great way to get people outside, active and social, a complete waste of time or a plot inspired by the devil.In Catch ‘Em All, editor Keith ... Read more

    $0.99 USD

  • Generation Robot

    A Century of Science Fiction, Fact, and Speculation

    by Terri Favro ...
    Generation Robot covers a century of science fiction, fact and, speculation—from the 1950 publication of Isaac Asimov’s seminal robot masterpiece, I, Robot, to the 2050 Singularity when artificial and human intelligence are predicted to merge. Beginning with a childhood informed by pop-culture robots in movies, in comic books, and on TV in the 1960s to adulthood where the possibilities of self ... Read more

    $16.99 USD

  • Rise of the Videogame Zinesters

    How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

    by Anna Anthropy ...
    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program ... Read more

    $11.99 USD

  • Memes in Digital Culture

    by Limor Shifman ...
    Series series The MIT Press Essential Knowledge series
    Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” ... Read more

    $12.99 USD

  • A History of Video Games in 64 Objects

    The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video ... Read more

    $12.99 USD or Free with Kobo Plus

  • Shigeru Miyamoto

    Super Mario Bros., Donkey Kong, The Legend of Zelda

    Series series Influential Video Game Designers
    Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late ... Read more

    $28.99 USD

  • Fight, Magic, Items

    The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West

    by Aidan Moher ...
    Take a journey through the history of Japanese role-playing games—from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day.The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved ... Read more

    $11.99 USD

  • Anime

    A Critical Introduction

    by Rayna Denison ...
    Series series Film Genres
    Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a ... Read more

    $32.99 USD