Skip to main content

Panier

Vous profitez des avantages réservés aux VIP !

Article(s) non disponible(s) à la vente
Veuillez vérifier votre panier. Vous pouvez supprimer le ou les articles qui ne sont pas disponibles maintenant ou nous les supprimerons automatiquement au moment du règlement de la commande.
articlesarticle
articlesarticle

Recommandé pour vous

Loading...


Literacies Série de Livres électroniques

1-12 sur 12 résultats
Skip side bar filters
  • Situated Language and Learning

    A Critique of Traditional Schooling

    par James Paul Gee ...
    Collections series Literacies
    Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers?In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face ... En savoir plus

    $98.99 CAD

Les lecteurs de ce roman ont aussi aimé

  • The Teaching Gap

    Best Ideas from the World's Teachers for Improving Education in the Classroom

    Comparing math teaching practices in Japan and Germany with those in the United States, two leading researchers offer a surprising new view of teaching and a bold action plan for improving education inside the American classroom.For years our schools and children have lagged behind international standards in reading, arithmetic, and most other areas of academic achievement. It is no secret that ... En savoir plus

    $18.99 CAD

  • What Video Games Have to Teach Us About Learning and Literacy. Second Edition

    par James Paul Gee ...
    James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, ... En savoir plus

    $21.99 CAD

  • Moral Machines

    Teaching Robots Right from Wrong

    Computers are already approving financial transactions, controlling electrical supplies, and driving trains. Soon, service robots will be taking care of the elderly in their homes, and military robots will have their own targeting and firing protocols. Colin Allen and Wendell Wallach argue that as robots take on more and more responsibility, they must be programmed with moral decision-making ... En savoir plus

    $26.99 CAD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    Modifié par Patrick Lin, Keith Abney, Ryan Jenkins ...
    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... En savoir plus

    $26.99 CAD

  • Cultivating Curious and Creative Minds

    The Role of Teachers and Teacher Educators, Part II

    Cultivating Curious and Creative Minds presents a plethora of approaches to developing human potential in areas not conventionally addressed. Organized in two parts, this international collection of essays provides viable educational alternatives to those currently holding sway in an era of high-stakes accountability. Taken together, the chapters in Part I of Cultivating Curious and Creative Minds ... En savoir plus

    $55.99 CAD

  • Unboxed

    Board Game Experience and Design

    par Gordon Calleja ...
    **A board game designer offers an in-depth exploration of board game design and experience!Features insights from 32 leading professionals, including the designers behind Magic: The Gathering, 7 Wonders, Shut Up & Sit Down, and more.**Gordon Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to ... En savoir plus

    $31.99 CAD

  • The Ambiguities of Experience

    par James G. March ...
    Collections series Messenger Lectures
    The first component of intelligence involves effective adaptation to an environment. In order to adapt effectively, organizations require resources, capabilities at using them, knowledge about the worlds in which they exist, good fortune, and good decisions. They typically face competition for resources and uncertainties about the future. Many, but possibly not all, of the factors determining ... En savoir plus

    $9.99 CAD

  • Thought in the Act

    Passages in the Ecology of Experience

    “Every practice is a mode of thought, already in the act. To dance: a thinking in movement. To paint: a thinking through color. To perceive in the everyday: a thinking of the world’s varied ways of affording itself.” —from Thought in the ActCombining philosophy and aesthetics, Thought in the Act is a unique exploration of creative practice as a form of thinking. Challenging the common opposition ... En savoir plus

    $28.99 CAD

  • Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games

    par James Paul Gee ...
    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds.In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, ... En savoir plus

    $76.99 CAD

  • Watching Closely

    A Guide to Ethnographic Observation

    Ethnographers rely on three related activities to conduct research in the field: observation, conversation, and participation. Observing others in their environments and using this data to inform and share conclusions is an essential part of any fieldworker's toolkit. However, many ethnographers' observational muscles tend to be their weakest. Fortunately, Christena Nippert-Eng's Watching Closely: ... En savoir plus

    $25.99 CAD

  • Playing with Feelings

    Video Games and Affect

    par Aubrey Anable ...
    How gaming intersects with systems like history, bodies, and codeWhy do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and ... En savoir plus

    $28.99 CAD