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Computer Science (R0) Série de Livres électroniques

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  • Interactivity, Collaboration, and Authoring in Social Media

    par Krystina Madej ...
    Collections series Computer Science (R0)
    This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access ... En savoir plus

    $64.99 CAD

  • Physical Play and Children’s Digital Games

    par Krystina Madej ...
    Collections series Computer Science (R0)
    Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as ... En savoir plus

    $70.99 CAD

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  • Social Media Retrieval

    Collections series Computer Science (R0)
    This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, ... En savoir plus

    $179.99 CAD

  • Haptics Technologies

    Bringing Touch to Multimedia

    Collections series Computer Science (R0)
    The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is ... En savoir plus

    $115.99 CAD

  • Speech and Audio Processing for Coding, Enhancement and Recognition

    Collections series Engineering (R0)
    This book describes the basic principles underlying the generation, coding, transmission and enhancement of speech and audio signals, including advanced statistical and machine learning techniques for speech and speaker recognition with an overview of the key innovations in these areas. Key research undertaken in speech coding, speech enhancement, speech recognition, emotion recognition and ... En savoir plus

    $115.99 CAD

  • HCI International 2017 – Posters' Extended Abstracts

    19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part II

    Modifié par Constantine Stephanidis ...
    Collections Livre 2 - Springer Nature Proceedings Computer Science
    The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.The 177 papers presented in ... En savoir plus

    $64.29 CAD

  • Interactive 3D Multimedia Content

    Models for Creation, Management, Search and Presentation

    Collections series Computer Science (R0)
    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing ... En savoir plus

    $115.99 CAD

  • Two Bit Circus and the Future of Entertainment

    Collections series Computer Science (R0)
    This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to ... En savoir plus

    $64.99 CAD

  • Collaboration and Technology

    23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings

    Collections series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceeding of the 23rd International Conference on Collaboration and Technology, CRIWG 2017, held in Saskatoon, Canada, in August 2017.The 14 full papers presented together with 5 work-in-progress papers were carefully reviewed and selected from 33 submissions. The papers focus on collaboration technology design, development, and evaluation. The background ... En savoir plus

    $64.99 CAD

  • HCI International 2017 – Posters' Extended Abstracts

    19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017, Proceedings, Part I

    Modifié par Constantine Stephanidis ...
    Collections Livre 1 - Springer Nature Proceedings Computer Science
    The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.The 177 papers presented in ... En savoir plus

    $64.29 CAD

  • Envisioning Holograms

    Design Breakthrough Experiences for Mixed Reality

    par M. Pell ...
    Collections series Professional and Applied Computing (R0)
    Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive ... En savoir plus

    $96.99 CAD

  • Supporting People with Dementia Using Pervasive Health Technologies

    Collections series Computer Science (R0)
    Information and communication technologies can provide new paradigms in healthcare provision. In particular, new Pervasive Healthcare technologies can revolutionise the dynamics of healthcare, enabling people to remain at home for longer, at lower costs to health and welfare organisations.This book reveals how pervasive healthcare technologies can be designed in conjunction with users and carers, ... En savoir plus

    $179.99 CAD