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  • Representation of Disability in Children’s Video Games

    par Krystina Madej ...
    Collections series Routledge Research in Disability and Media Studies
    Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they ... En savoir plus

    $47.99 CAD

  • Interactivity, Collaboration, and Authoring in Social Media

    par Krystina Madej ...
    Collections series Computer Science (R0)
    This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction.At the forefront of narrative innovation are social media channels – speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access ... En savoir plus

    $64.99 CAD

  • Physical Play and Children’s Digital Games

    par Krystina Madej ...
    Collections series Computer Science (R0)
    Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as ... En savoir plus

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  • Disney Stories

    Getting to Digital

    Collections series Literature, Cultural and Media Studies (R0)
    The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of ... En savoir plus

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  • Disney Stories

    Getting to Digital

    Collections series Computer Science (R0)
    Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet.Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital ... En savoir plus

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    Collections series Computer Science (R0)
    The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing ... En savoir plus

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  • Social Media Retrieval

    Collections series Computer Science (R0)
    This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, ... En savoir plus

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  • Haptics Technologies

    Bringing Touch to Multimedia

    Collections series Computer Science (R0)
    The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is ... En savoir plus

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  • Stan Lee's How to Write Comics

    From the Legendary Co-Creator of Spider-Man, the Incredible Hulk, Fantastic Four, X-Men, and Iron Man

    par Stan Lee ...
    Comics icon Stan Lee, creator of the Mighty Marvel Universe, has set about to teach everything he knows about writing and creating comic book characters. In these pages, aspiring comics writers will learn everything they need to know about how to write their own comic book stories, complete with easy to understand instruction, tips of the trade, and invaluable advice even for more advance writers. ... En savoir plus

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  • The Pixar Touch

    par David A. Price ...
    A Wall Street Journal Best Book of the Year***The Pixar Touch***is a lively chronicle of Pixar Animation Studios' history and evolution, and the “fraternity of geeks” who shaped it. With the help of animating genius John Lasseter and visionary businessman Steve Jobs, Pixar has become the gold standard of animated filmmaking, beginning with a short special effects shot made at Lucasfilm in 1982 all ... En savoir plus

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  • Speech and Audio Processing for Coding, Enhancement and Recognition

    Collections series Engineering (R0)
    This book describes the basic principles underlying the generation, coding, transmission and enhancement of speech and audio signals, including advanced statistical and machine learning techniques for speech and speaker recognition with an overview of the key innovations in these areas. Key research undertaken in speech coding, speech enhancement, speech recognition, emotion recognition and ... En savoir plus

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    The Writing Before the Writing

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