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Playful Thinking eBook Series

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  • Player vs. Monster

    The Making and Breaking of Video Game Monstrosity

    Series series Playful Thinking
    An ode to the gruesome game characters we love to beat—from the monsters of D&D to the mutants of The Last of Us—and what they tell us about ourselves.Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have ... Read more

    $28.79 CAD

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  • World of Warcraft and Philosophy

    Wrath of the Philosopher King

    Series series Popular Culture and Philosophy
    Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere - from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper ... Read more

    $20.79 CAD

  • Eurogames

    The Design, Culture and Play of Modern European Board Games

    by Stewart Woods ...
    While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that ... Read more

    $21.99 CAD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $31.99 CAD

  • Spec Fic For Newbies Vol 1

    A Beginner's Guide to Writing Subgenres of Science Fiction, Fantasy, and Horror

    Series Book 1 - Spec Fic for Newbies
    Locus Recommended Reading List 2023BSFA for Best Non-Fiction, Shortlist 2024Tiffani Angus (Ph.D.) and Val Nolan (Ph.D.) met at the 2009 Clarion Writers' Workshop in California and since then have collaborated many times as fans and scholars on panels for SFF conventions and writing retreats.Working together on this book and combining their experience as SFF writers and as university lecturers in ... Read more

    $9.89 CAD

  • Hamlet on the Holodeck

    Stories define how we think, the way we play, and the way we understand our lives. And just as Gutenberg made possible the stories that ushered in the Modem Era, so is the computer having a profound effect on the stories of the late 20th century. Today we are confronting the limits of books themselves -- anticipating the end of storytelling as we know it -- even as we witness the advent of a brave ... Read more

    $34.00 CAD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $111.30 CAD

  • Sound Play

    Video Games and the Musical Imagination

    by William Cheng ...
    Series series Oxford Music / Media
    Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music ... Read more

    $33.59 CAD

  • Comics and Videogames

    From Hybrid Medialities to Transmedia Expansions

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore ... Read more

    Free

  • How to Play Video Games

    Series series User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Read more

    $28.59 CAD

  • The Play Versus Story Divide in Game Studies

    Critical Essays

    Edited by Matthew Wilhelm Kapell ...
    Series series Studies in Gaming
    Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play ... Read more

    $28.59 CAD

  • The Meaning of Video Games

    Gaming and Textual Strategies

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it ... Read more

    $81.06 CAD