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Engineering (R0) eBook Series

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  • Ready

    A Commodore 64 Retrospective

    Series series Engineering (R0)
    How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal ... Read more

    $115.99 CAD

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  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

    $115.99 CAD

  • Serious Games, Interaction and Simulation

    6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like ... Read more

    $51.99 CAD

  • Serious Games

    Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.The total of 23 full papers, 3 short papers, and 4 poster ... Read more

    $64.99 CAD

  • Computers and Education

    Towards a Lifelong Learning Society

    This post-conference volume contains a selection of the best papers presented at IE 2002, which took place in Vigo, Spain in November, 2002. IE 2002 was a joint conference on Computers & Education for the Spanish speaking community: the RIBIE Latin-American Congress on Informatics & Education (6th edition), the International Symposium on Computers & Education (4th edition), and the International ... Read more

    $179.99 CAD

  • Communications and Networking in Education

    Learning in a Networked Society

    Edited by Deryn M. Watson, Toni Downes ...
    Series series Computer Science (R0)
    In most schools the dominant supporting technology has been either the stand-alone personal computer or a modest local network. The situation is changing rapidly as a rising number of schools provide access to the Internet for their staff and pupils, opening avenues for communication and networking hitherto not possible.This book reflects on this change. It aims to further the vision of how these ... Read more

    $179.99 CAD

  • Human-Computer Interaction: Users and Contexts

    17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2–7, 2015. Proceedings, Part III

    Edited by Masaaki Kurosu ...
    Series Book 3 - Springer Nature Proceedings Computer Science
    The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development ... Read more

    $64.99 CAD

  • Arguing to Learn

    Confronting Cognitions in Computer-Supported Collaborative Learning Environments

    Series series Education (R0)
    Arguing to Learn: Confronting Cognitions in Computer-Supported Collaborative Learning Environments focuses on how new pedagogical scenarios, task environments and communication tools within Computer-Supported Collaborative Learning (CSCL) environments can favour collaborative and productive confrontations of ideas, evidence, arguments and explanations, or arguing to learn.This book is the first ... Read more

    $115.99 CAD

  • Human-Computer Interaction. Interaction Contexts

    19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II

    Edited by Masaaki Kurosu ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017.The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts ... Read more

    $64.99 CAD

  • Visualizing Argumentation

    Software Tools for Collaborative and Educational Sense-Making

    Series series Computer Science (R0)
    Computer Supported Argument Visualization is attracting attention across education, science, public policy and business. More than ever, we need sense-making tools to help negotiate understanding in the face of multi-stakeholder, ill-structured problems. In order to be effective, these tools must support human cognitive and discursive processes, and provide suitable representations, services and ... Read more

    $268.99 CAD

  • The Impact of Pen and Touch Technology on Education

    Series series Computer Science (R0)
    This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.presents three distinctly valuable threads of research:Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments.First-hand ... Read more

    $64.99 CAD

  • Learning and Collaboration Technologies. Novel Learning Ecosystems

    4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 ... Read more

    $64.99 CAD