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  • Using Blended Learning

    Evidence-Based Practices

    Series series Education (R0)
    This book discusses evidence-based practices related to the use of blended learning in both K-12 and higher education settings. Specifically, this book features evidence-based practices in relation to the following five learning goals: (a) Fostering students’ attitude change toward country, (b) Helping students’ solve ill-structured design task problems, (c) Improving students’ critical thinking ... Leer más

    $49.99 USD

  • Student Participation in Online Discussions

    Challenges, Solutions, and Future Research

    Series series Education (R0)
    The increasingly prevalent use of online- or blended-learning in schools universities has resulted in asynchronous online discussion forum becoming an increasingly common means to facilitate dialogue between instructors and students, as well as students and students beyond the boundaries of their physical classrooms. This proposed academic book contributes to the literature on asynchronous online ... Leer más

    $89.99 USD

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  • Programming Arduino: Getting Started with Sketches

    de Simon Monk ...
    A fully updated guide to quickly and easily programming ArduinoThoroughly revised for the new Arduino Uno R3, this bestselling guide explains how to write well-crafted sketches using Arduino’s modified C language. You will learn how to configure hardware and software, develop your own sketches, work with built-in and custom Arduino libraries, and explore the Internet of Things—all with no prior ... Leer más

    $10.99 USD

  • Computer Science and Educational Software Design

    A Resource for Multidisciplinary Work in Technology Enhanced Learning

    Series series Computer Science (R0)
    Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered ... Leer más

    $49.99 USD

  • Revolutionizing Education with Digital Ink

    The Impact of Pen and Touch Technology on Education

    Series series Computer Science (R0)
    Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level.Split ... Leer más

    $89.99 USD

  • Blended Learning. New Challenges and Innovative Practices

    10th International Conference, ICBL 2017, Hong Kong, China, June 27-29, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on Blended Learning, ICBL 2017, held in Hong Kong, China, in June 2017.The 42 papers presented were carefully reviewed and selected from 100 submissions. The papers are organized in topical sections named: Keynotes; Experiences in Blended Learning; Strategies in Blended Learning; Assessment for Blended Learning; ... Leer más

    $49.49 USD

  • 38 Ways to Use QR Codes in an Educational Setting

    de Emil Decker ...
    QR Codes consist of black and white squares. When scanned, these codes can point you to websites or provide more information. Schools are engaging students through the use of their own technology. Smart phones & tablets with cameras allow the use of QR codes for many activites across all subjects & grade levels. This book contains ideas you can use to generate excitement in your classroom. ... Leer más

    $1.99 USD o gratis con Kobo Plus

  • Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

    Edición de Anna Peachey, Mark Childs ...
    Series series Springer Series in Immersive Environments
    The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for ... Leer más

    $134.99 USD

  • Serious Games, Interaction and Simulation

    6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like ... Leer más

    $53.99 USD

  • Marhsall Mcluhan and eBooks (SCHOOL ASSIGNMENT )

    An Application of Mcluhan's 'Four Laws of Media' to eBooks

    de Saif Janjua ...
    Series series Mcluhan and Technology
    Herbert Marshall McLuhan, (July 21, 1911 - December 31, 1980) was a Canadian philosopher. Most notable for his theories regarding media, Mcluhan is known for coining the expressions "The Global Village" , and "The Medium is the Message". Eventhough, he predicted the existence of the World Wide Web almost thirty years before it was invented, he did not predict the emergence of eBook's and companies ... Leer más

    Gratis

  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I

    Series Libro 1 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Leer más

    $49.99 USD

  • Conducting Research in Online and Blended Learning Environments

    New Pedagogical Frontiers

    Conducting Research in Online and Blended Learning Environments examines various perspectives, issues, and methods for conducting research in online and blended learning environments. The book provides in-depth examinations of the perspectives and issues that anyone considering research in online or blended learning will find insightful as they plan their own inquiries. Grounded in educational ... Leer más

    $66.99 USD