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  • The Oxford Handbook of Video Game Music and Sound

    Series series Oxford Handbooks
    The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is ... Leer más

    $184.49 USD

  • Music in the Role-Playing Game

    Heroes & Harmonies

    Edición de William Gibbons, Steven Reale ...
    Series series Routledge Music and Screen Media Series
    Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to ... Leer más

    $69.99 USD

  • Music In Video Games

    Studying Play

    Series series Routledge Music and Screen Media Series
    From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super ... Leer más

    $61.99 USD

  • Unlimited Replays

    Video Games and Classical Music

    Series series Oxford Music/Media Series
    Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold ... Leer más

    $34.99 USD

  • Exploration of the Valley of the Amazon, Part 1 (of 2)

    "Exploration of the Valley of the Amazon, Part 1" is a captivating account of the early explorations of the Amazon River and its surrounding regions. Authored by Lardner Gibbon and William Lewis Herndon, this work delves into the rich biodiversity, indigenous cultures, and the challenges faced by explorers in the uncharted territories of the Amazon. The narrative is filled with vivid descriptions ... Leer más

    $0.99 USD o gratis con Kobo Plus

  • Exploration of the Valley of the Amazon, Part 2 (of 2)

    "Exploration of the Valley of the Amazon, Part 2" is a captivating account that delves into the rich biodiversity and cultural tapestry of the Amazon region. Authored by Lardner Gibbon and William Lewis Herndon, this work provides a detailed narrative of their journey through the vast and often uncharted territories of the Amazon River. The authors meticulously document their observations of the ... Leer más

    $0.99 USD o gratis con Kobo Plus

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  • Japanoise

    Music at the Edge of Circulation

    de David Novak ...
    Series series Sign, Storage, Transmission
    Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged as a genre in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe, and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise has captured the imagination of a small but passionate transnational audience.For ... Leer más

    $20.99 USD

  • Listening through the Noise

    The Aesthetics of Experimental Electronic Music

    de Joanna Demers ...
    Contemporary electronic music has splintered into numerous genres and subgenres, all of which share a concern with whether sound, in itself, bears meaning. Listening through the Noise considers how the experience of listening to electronic music constitutes a departure from the expectations that have long governed music listening in the West. ... Leer más

    $38.69 USD

  • Sound Play

    Video Games and the Musical Imagination

    de William Cheng ...
    Series series Oxford Music / Media
    Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music ... Leer más

    $34.19 USD

  • Game Sound

    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

    de KC Collins ...
    An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This ... Leer más

    $25.99 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Leer más

    $25.99 USD

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    de Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Leer más

    $18.99 USD