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  • Directing for Animation

    Everything You Didn't Learn in Art School

    de Tony Bancroft ...
    There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary ... Leer más

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  • CorelDRAW X6 The Official Guide

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    The only official guide to CorelDRAW—fully updated throughout to cover all the new features of the latest releaseCorelDRAW X The Official Guide is the one-stop tutorial/reference for learning how to create gorgeous graphics for a variety of print and web uses. Veteran graphic designer and author Gary Bouton shows you how to use the new product features, and shows off beautiful graphics and ... Leer más

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  • Directing the Story

    Professional Storytelling and Storyboarding Techniques for Live Action and Animation

    Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away ... Leer más

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  • Architectural Rendering with 3ds Max and V-Ray

    Photorealistic Visualization

    de Markus Kuhlo ...
    Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and ... Leer más

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  • Poly-Modeling with 3ds Max

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    de Todd Daniele ...
    Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that ... Leer más

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  • The Immersive Worlds Handbook

    Designing Theme Parks and Consumer Spaces

    de Scott Lukas ...
    Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed ... Leer más

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  • Acting and Performance for Animation

    de Derek Hayes ...
    Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to ... Leer más

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  • 3D Automotive Modeling

    An Insider's Guide to 3D Car Modeling and Design for Games and Film

    de Andrew Gahan ...
    Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and ... Leer más

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  • Animation from Pencils to Pixels

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    de Tony White ...
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  • Getting Started in 3D with 3ds Max

    Model, Texture, Rig, Animate, and Render in 3ds Max

    de Ted Boardman ...
    Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving ... Leer más

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  • 3D Movie Making

    Stereoscopic Digital Cinema from Script to Screen

    Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution.3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is ... Leer más

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  • The Game Audio Tutorial

    A Practical Guide to Sound and Music for Interactive Games

    Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone ... Leer más

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