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  • Play to Submission

    Gaming Capitalism in a Tech Firm

    de Tongyu Wu ...
    Games are often a fun perk of a tech company job, and employees can “play to win” in the competition to succeed. But in studying “Behemoth” (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.Play to Submission shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition ... Leer más

    $22.29 USD

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  • The Digital Divide

    Arguments for and Against Facebook, Google, Texting, and the Age of Social Networking

    This definitive work on the perils and promise of the social- media revolution collects writings by today's best thinkers and cultural commentators, with an all-new introduction by Bauerlein.Twitter, Facebook, e-publishing, blogs, distance-learning and other social media raise some of the most divisive cultural questions of our time. Some see the technological breakthroughs we live with as hopeful ... Leer más

    $5.99 USD

  • Life in Media

    A Global Introduction to Media Studies

    de Mark Deuze ...
    A new way to teach media studies that centers students’ lived experiences and diverse perspectives from around the world.From the intimate to the mundane, most aspects of our lives—how we learn, love, work, and play—take place in media. Taking an expansive, global perspective, this introductory textbook covers what it means to live in, rather than with, media. Mark Deuze focuses on the lived ... Leer más

    $44.99 USD

  • The Equality Machine

    Harnessing Digital Technology for a Brighter, More Inclusive Future

    de Orly Lobel ...
    **AN ECONOMIST BEST BOOK OF 2022At a time when AI and digital platforms are under fire, Orly Lobel, a renowned tech policy scholar, defends technology as a powerful tool we can harness to achieve equality and a better future.**Much has been written about the challenges tech presents to equality and democracy. But we can either criticize big data and automation or steer it to do better. Lobel makes ... Leer más

    $17.99 USD

  • Raising the Stakes

    E-Sports and the Professionalization of Computer Gaming

    de T. L. Taylor ...
    How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured ... Leer más

    $13.99 USD

  • Against Platforms

    Surviving Digital Utopia

    de Mike Pepi ...
    Series series Activist Citizens Library
    A bold and imaginative critique of the hidden costs of digital life – and a manifesto for a better future . . .At the turn of the millennium, digital technologies seemed to have immense promise for transforming our society. With these powerful new tools, the thinking went, we would be free to live our best lives, connected to our communities in ways full of infinite potential.A quarter of a ... Leer más

    $13.99 USD

  • The Videogame Industry Does Not Exist

    Why We Should Think Beyond Commercial Game Production

    de Brendan Keogh ...
    Understanding the precarious reality of videogame production beyond the corporate blockbuster studios of North America—with insights from 400+ game developers.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small ... Leer más

    $28.99 USD

  • How to Play Video Games

    Series series User's Guides to Popular Culture
    Forty original contributions on games and gaming cultureWhat does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving ... Leer más

    $24.69 USD

  • The Monsters of Education Technology

    A collection of essays by ed-tech's "Cassandra" Audrey Watters, this book contains talks and tales of education technology: its histories, mythologies, ideologies, and monsters. Each chapter was originally delivered as a lecture during 2014. ... Leer más

    $4.99 USD o gratis con Kobo Plus

  • Hackerspaces

    Making the Maker Movement

    A new industrial revolution. The age of making. From bits to atoms. Many people are excited by the possibilities offered by new fabrication technologies like 3D printers, and the way in which they are being used in hacker and makerspaces. But why is the power of hacking and making an idea whose time has come?Hackerspaces: Making the Maker Movement takes the rise of the maker movement as its ... Leer más

    $21.00 USD

  • Game On!

    Gamification, Gameful Design, and the Rise of the Gamer Educator

    de Kevin Bell ...
    Series series Tech.edu: A Hopkins Series on Education and Technology
    Helping teachers take advantage of game design principles and intrinsic motivators to build more effective courses.The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell’s Game On! presents dynamic case studies of gamer ... Leer más

    $35.99 USD

  • No Size Fits All

    From Mass Marketing to Mass Handselling

    Today’s markets have splintered into millions of powerful consumer communities— how can businesses adapt?It’s no secret that traditional mass marketing— network television, newspapers, direct mail—is dying. Consumer markets are increasingly fragmented, even as they become more connected, transparent, and global. The future of business is about penetrating selfforming niches, from affinity groups ... Leer más

    $4.99 USD