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  • Simulation and Gaming for Social Design

    Series series Business and Management (R0)
    This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two ... Leer más

    $134.99 USD

  • Neo-Simulation and Gaming Toward Active Learning

    Series series Economics and Finance (R0)
    This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual ... Leer más

    $89.99 USD

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  • Quick Research Papers

    Writing Effective Research Papers, Proposals, and Reports

    Build your research paper with over one thousand easy to use research sentences. Quick Research Papers helps the beginning research author and graduate student quickly get to work with practical template sentences. Each research paper part is introduced quickly, helping you understand the key goal, then quickly moves to template sentences. Each chapter focuses on one part of the research paper, ... Leer más

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  • Project Feasibility

    Tools for Uncovering Points of Vulnerability

    de Olivier Mesly ...
    Series series Systems Innovation Book Series
    This book presents a set of tools that will aid in deciding whether a project should go ahead, be improved, or abandoned altogether by pinpointing its vulnerabilities. It offers a review of project feasibility analysis, and more critically, psychodynamic aspects that are often neglected, including how stakeholders interact. It provides a complement to the common techniques used for analyzing ... Leer más

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  • 3D Immersive and Interactive Learning

    Edición de Yiyu Cai ...
    Series series Education (R0)
    3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, ... Leer más

    $89.99 USD

  • The Routledge Companion to the Future of Marketing

    Series series Routledge Companions in Marketing, Advertising and Communication
    The Routledge Companion to the Future of Marketing provides the reader with a comprehensive and original set of visionary insights into the future of marketing. This prestigious collection aims to challenge the mindset of academics, moving their thinking processes from current thinking into new perspectives and advances in marketing knowledge.Selected Contents: Part 1: New Paradigms and ... Leer más

    $72.99 USD

  • Simulation Gaming Through Times and Disciplines

    50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming ... Leer más

    $80.99 USD

  • Simulation and Gaming in the Network Society

    Series series Springer Nature Proceedings excluding Computer Science
    This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and ... Leer más

    $143.99 USD

  • Advances in the Human Side of Service Engineering

    Proceedings of the AHFE 2021 Virtual Conference on The Human Side of Service Engineering, July 25-29, 2021, USA

    Series series Springer Nature Proceedings excluding Computer Science
    This book reports on cutting-edge research and best practices in developing innovative service systems. It covers issues concerning the suitability of a given system for human use, human services, and excellent human experiences. It explores a wide range of ways in which human factors in engineering, ergonomics, human–computer interaction (HCI), cognitive engineering, and many other disciplines ... Leer más

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  • Gaming, Simulation and Innovations: Challenges and Opportunities

    52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player ... Leer más

    $80.99 USD

  • Emerging Technologies for Next Generation Learning Spaces

    Series series Education (R0)
    This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues, possibilities and implications of these changes for next ... Leer más

    $89.99 USD

  • Social Physics

    How Social Networks Can Make Us Smarter

    de Alex Pentland ...
    From one of the world’s leading data scientists, a landmark tour of the new science of idea flow, offering revolutionary insights into the mysteries of collective intelligence and social influenceIf the Big Data revolution has a presiding genius, it is MIT’s Alex “Sandy” Pentland. Over years of groundbreaking experiments, he has distilled remarkable discoveries significant enough to become the ... Leer más

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