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  • Virtual und Augmented Reality (VR/AR)

    Grundlagen und Methoden von Extended Realities (XR)

    Series series Computer Science and Engineering (German Language)
    Dieses Buch vermittelt Ihnen einen Eindruck von der Virtuellen und Augmentierten RealitätDie aktualisierte und erweiterte Drittauflage dieses umfassenden Lehrbuchs bietet Studierenden, Lehrenden, Forschenden, Anwendern und Interessierten einen wissenschaftlich fundierten und dabei auch gleichzeitig praxisnahen Einstieg in die Grundlagen und Methoden der Virtuellen und Augmentierten Realität (VR/AR ... Leer más

    $31.49 USD

  • Reflections

    de Paul Grimm ...
    This book is my way of showing the world that no matter what the world throws at us, we are not alone in this. My drawings in this book are an example of my emotions that I go through on any given day. My hope for this book is to inspire others not to quit on themselves because if I can rise from this then, anyone can. ... Leer más

    $3.99 USD

  • Virtual and Augmented Reality (VR/AR)

    Foundations and Methods of Extended Realities (XR)

    Series series Computer Science (R0)
    This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to ... Leer más

    $62.99 USD

  • Virtual und Augmented Reality (VR/AR)

    Grundlagen und Methoden der Virtuellen und Augmentierten Realität

    Series series Computer Science and Engineering (German Language)
    Dieses Buch vermittelt Ihnen einen Eindruck von der Virtuellen und Augmentierten RealitätDie aktualisierte und erweiterte Zweitauflage dieses umfassenden Buchs über Technologie der Virtuellen und Augmentierten Realität bietet Studierenden, Lehrenden, Forschenden, Anwendern und Interessierten einen wissenschaftlich fundierten und gleichzeitig praxisnahen Einstieg in die Grundlagen und Methoden von ... Leer más

    $28.99 USD

  • Virtual und Augmented Reality (VR / AR)

    Grundlagen und Methoden der Virtuellen und Augmentierten Realität

    Series series Computer Science and Engineering (German Language)
    Das umfassende Lehrbuch bietet Studierenden eine anschauliche Begleit- und Nachschlaglektüre zu Lehrveranstaltungen, die Virtual Reality / Augmented Reality (VR/AR) thematisieren, z.B. im Bereich Informatik, Medien oder Natur- und Ingenieurwissenschaften. Der modulare Aufbau des Buches gestattet es, sowohl die Reihenfolge der Themen den Anforderungen der jeweiligen Unterrichtseinheit anzupassen ... Leer más

    $35.99 USD

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  • The VR Book

    Human-Centered Design for Virtual Reality

    de Jason Jerald ...
    Series series ACM Books
    This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these ... Leer más

    $57.99 USD

  • Understanding Virtual Reality

    Interface, Application, and Design

    Series series The Morgan Kaufmann Series in Computer Graphics
    Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be ... Leer más

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  • Foundations of Robotics

    A Multidisciplinary Approach with Python and ROS

    Edición de Damith Herath, David St-Onge ...
    This open access book introduces key concepts in robotics in an easy to understand language using an engaging project-based approach. It covers contemporary topics in robotics, providing an accessible entry point to fundamentals in all the major domains. A section is dedicated to introducing programming concepts using Python, which has become a language of choice in robotics and AI. The book also ... Leer más

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  • 3D User Interfaces

    Theory and Practice

    Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”<... ... Leer más

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  • Artificial Intelligence for Robotics

    Build intelligent robots that perform human tasks using AI techniques

    Bring a new degree of interconnectivity to your world by building your own intelligent robotsKey FeaturesLeverage fundamentals of AI and roboticsWork through use cases to implement various machine learning algorithmsExplore Natural Language Processing (NLP) concepts for efficient decision making in robotsBook DescriptionArtificial Intelligence for Robotics starts with an introduction to Robot ... Leer más

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  • Annals of Scientific Society for Assembly, Handling and Industrial Robotics 2021

    Series series Springer Nature Proceedings excluding Computer Science
    This Open Access proceedings presents a good overview of the current research landscape of assembly, handling and industrial robotics.The objective of MHI Colloquium is the successful networking at both academic and management level. Thereby, the colloquium focuses an academic exchange at a high level in order to distribute the obtained research results, to determine synergy effects and trends, to ... Leer más

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  • Sonic Interactions in Virtual Environments

    Series series Computer Science (R0)
    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are:Immersive audio: the computational aspects of the acoustical-space properties of Virutal ... Leer más

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