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  • Handbook of Research on Advancing Equity and Inclusion Through Educational Technology

    Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. Advancing Equity and Inclusion Through ... Leer más

    $256.49 USD

  • Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity

    In the current age, digital technologies are increasingly becoming part of modern education provision and practice, with the potential to revolutionize education for the better. However, there are concerns regarding equity and diversity in digital education, with many individuals and communities being left behind. Implementing Inclusive Educational Models and Technologies for Equity and Diversity ... Leer más

    $256.49 USD

  • Handbook of Research on Promoting Economic and Social Development Through Serious Games

    Edición de Oscar Bernardes, Vanessa Amorim ...
    While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It ... Leer más

    $229.49 USD

  • Handbook of Research on the Influence and Effectiveness of Gamification in Education

    Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this ... Leer más

    $251.99 USD

  • Handbook of Research on Gamification Dynamics and User Experience Design

    In today’s digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their ... Leer más

    $323.99 USD

  • Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

    Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative ... Leer más

    $278.99 USD

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  • Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications

    Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications is a timely and groundbreaking book that addresses the challenges of engaging the digital generations in the teaching-learning process, intensified by the pandemic. Written by Ricardo Queirós, a renowned researcher in e-learning interoperability and programming languages, the book offers a ... Leer más

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  • Next-Generation Applications and Implementations of Gamification Systems

    Edición de Filipe Portela, Ricardo Queirós ...
    Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the ... Leer más

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  • Handbook of Research on Serious Games as Educational, Business and Research Tools

    Edición de Maria Manuela Cruz-Cunha ...
    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Leer más

    $409.49 USD

  • Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education

    Proceedings of ‘The Learning Ideas Conference’ 2022

    Series series Springer Nature Proceedings excluding Computer Science
    New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create.The Learning Ideas Conference 2022 was the 15th annual conference and was the first time the ... Leer más

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  • Online Distance Learning Course Design and Multimedia in E-Learning

    Edición de Ana Paula Lopes, Filomena Soares ...
    In recent years, the rampant development of worldwide communications and powerful modern technologies has reformulated the idea of distance learning and the transmission of higher education content. Combined with these new developments and the outcomes of the COVID-19 pandemic, there is an apparent need for a thorough discussion on all features of e-learning. Online Distance Learning Course Design ... Leer más

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  • Social Computing and Social Media: Applications in Education and Commerce

    14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II

    Edición de Gabriele Meiselwitz ...
    Series Libro 2 - Springer Nature Proceedings Computer Science
    This two-volume set LNCS 13315 and 13316 constitutes the refereed proceedings of the 14th International Conference on Social Computing and Social Media, SCSM 2022, held as part of the 24rd International Conference, HCI International 2022, which took place in June-July 2022. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 275 posters included in the 40 HCII ... Leer más

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