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  • Fun and Unique Warm Ups for Coaches and Physical Educators

    de Megan Condis ...
    Warming up is extremely important for athletes in all stages of life, and yet it is often the most neglected portion of a work out, simply because it can often become repetitive and boring. This book aims to put the fun back into warm ups by getting athletes moving in new and unexpected ways.It is written for anyone who coaches athletes in a group setting: physical educators, team sports coaches, ... Leer más

    $2.99 USD o gratis con Kobo Plus

  • Storytelling for Video Games Using Bitsy

    A Guide for Aspiring Designers

    Series series Literature, Cultural and Media Studies (R0)
    Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designersis a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming. Using Bitsy—an open source, web-based “tiny online game engine” that is especially welcoming to beginner designers—this book explores how digital platforms shape creative works ... Leer más

    $28.99 USD

  • Gaming Masculinity

    Trolls, Fake Geeks, and the Gendered Battle for Online Culture

    de Megan Condis ...
    Series series Fandom & Culture
    In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture.Gaming Masculinity ... Leer más

    $46.99 USD

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  • Convergence Culture

    Where Old and New Media Collide

    de Henry Jenkins ...
    Winner of the 2007 Society for Cinema and Media Studies Katherine Singer Kovacs Book Award2007 Choice Outstanding Academic TitleA classic study on the dynamic between an individual and different media channelsConvergence Culture maps a new territory: where old and new media intersect, where grassroots and corporate media collide, and where the powers of the media producer and the power of th... ... Leer más

    $26.99 USD

  • Persuasive Games

    The Expressive Power of Videogames

    de Ian Bogost ...
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this ... Leer más

    $23.99 USD

  • Cybersexism

    Sex, Gender and Power on the Internet

    de Laurie Penny ...
    'The Internet was supposed to be for everyone... Millions found their voices in this brave new online world; it gave unheard masses the space to speak to each other without limits, across borders, both physical and social. It was supposed to liberate us from gender. But as more and more of our daily lives migrated on line, it seemed it did matter if you were a boy or a girl.'It's a tough time to ... Leer más

    Antes $2.99 USD Ahora $1.99 USD

  • Memes in Digital Culture

    de Limor Shifman ...
    Series series The MIT Press Essential Knowledge series
    Taking “Gangnam Style” seriously: what Internet memes can tell us about digital culture.In December 2012, the exuberant video “Gangnam Style” became the first YouTube clip to be viewed more than one billion times. Thousands of its viewers responded by creating and posting their own variations of the video—“Mitt Romney Style,” “NASA Johnson Style,” “Egyptian Style,” and many others. “Gangnam Style” ... Leer más

    $12.99 USD

  • The Soul of Anime

    Collaborative Creativity and Japan's Media Success Story

    de Ian Condry ...
    Series series Experimental futures
    In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative ... Leer más

    $19.99 USD

  • Everything and Less

    The Novel in the Age of Amazon

    de Mark McGurl ...
    **National Book Critics Circle Award FinalistBest Book of Fall (Esquire) and a Most Anticipated Book of 2021 (Lit Hub)What Has Happened to Fiction in the Age of Platform Capitalism?**Since it was first launched in 1994, Amazon has changed the world of literature. The “Everything Store” has not just transformed how we buy books; it has affected what we buy, and even what we read. In Everything and ... Leer más

    $9.99 USD

  • Raising the Stakes

    E-Sports and the Professionalization of Computer Gaming

    de T. L. Taylor ...
    How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured ... Leer más

    $13.99 USD

  • Pikachu s Global Adventure

    The Rise and Fall of Pokémon

    Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became ... Leer más

    $25.99 USD

  • Fans, Bloggers, and Gamers

    Exploring Participatory Culture

    de Henry Jenkins ...
    Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though ... Leer más

    $26.99 USD