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  • The Oxford Handbook of Video Game Music and Sound

    Series series Oxford Handbooks
    The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is ... Leer más

    $184.99 USD

  • The Oxford Handbook of Sound and Imagination, Volume 1

    Series series Oxford Handbooks
    Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to ... Leer más

    $161.99 USD

  • The Oxford Handbook of Sound and Imagination, Volume 2

    Series series Oxford Handbooks
    Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to ... Leer más

    $154.99 USD

  • The Recording, Mixing, and Mastering Reference Handbook

    The Recording, Mixing, and Mastering Reference Handbook provides an easy-to-read guide for music-making in the studio setting, from equipment fundamentals to recording and mixing almost any instrument. In six sections, lessons give a comprehensive introduction to microphone settings and techniques, audio processing and effects, controlling acoustics, and history lessons on songs recorded with a ... Leer más

    $34.99 USD

  • Sonic Virtuality

    Sound as Emergent Perception

    In Sonic Virtuality: Sound as Emergent Perception, authors Mark Grimshaw and Tom Garner introduce a novel theory that positions sound within a framework of virtuality. Arguing against the acoustic or standard definition of sound as a sound wave, the book builds a case for a sonic aggregate as the virtual cloud of potentials created by perceived sound. The authors build on their recent work ... Leer más

    $89.99 USD

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  • Japanoise

    Music at the Edge of Circulation

    de David Novak ...
    Series series Sign, Storage, Transmission
    Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged as a genre in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe, and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise has captured the imagination of a small but passionate transnational audience.For ... Leer más

    $20.99 USD

  • Listening through the Noise : The Aesthetics of Experimental Electronic Music

    The Aesthetics of Experimental Electronic Music

    de Joanna Demers ...
    Electronic music since 1980 has splintered into a dizzying assortment of genres and subgenres communities and subcultures. Given the ideological differences among academic popular and avant-garde electronic musicians is it possible to derive an aesthetic theory that accounts for this variety? And is there even a place for aesthetics in twenty-first-century culture? This book explores genres ... Leer más

    $38.99 USD

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    de Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Leer más

    $18.99 USD

  • Game Sound

    An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

    de KC Collins ...
    An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This ... Leer más

    $25.99 USD

  • Metagaming

    Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

    Series series Electronic Mediations
    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, ... Leer más

    $21.99 USD

  • Sound Play

    Video Games and the Musical Imagination

    de William Cheng ...
    Series series Oxford Music / Media
    Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music ... Leer más

    $34.99 USD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Leer más

    $25.99 USD