Skip to main content

Carrito de compra

¡Obtienes el tratamiento VIP!

Artículos no disponibles para compra.
Por favor revisa tu carrito. Puedes eliminar los artículos no disponibles ahora o los eliminaremos nosotros automáticamente al momento de pagar.
artículosartículo
artículosartículo

Recomendado para ti

Loading...
  • The Oxford Handbook of Video Game Music and Sound

    Series series Oxford Handbooks
    The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is ... Leer más

    $184.49 USD

  • The Oxford Handbook of Sound and Imagination, Volume 1

    Series series Oxford Handbooks
    Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to ... Leer más

    $161.99 USD

  • The Oxford Handbook of Sound and Imagination, Volume 2

    Series series Oxford Handbooks
    Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to ... Leer más

    $154.99 USD

  • Game Sound Technology and Player Interaction: Concepts and Developments

    Edición de Mark Grimshaw ...
    The sounds that a player hears while immersed in a game can have dramatic effects on that person, opening up a considerable, far-reaching field of research. Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game ... Leer más

    $152.99 USD

  • Sonic Virtuality

    Sound as Emergent Perception

    In Sonic Virtuality: Sound as Emergent Perception, authors Mark Grimshaw and Tom Garner introduce a novel theory that positions sound within a framework of virtuality. Arguing against the acoustic or standard definition of sound as a sound wave, the book builds a case for a sonic aggregate as the virtual cloud of potentials created by perceived sound. The authors build on their recent work ... Leer más

    $89.09 USD

  • The Recording, Mixing, and Mastering Reference Handbook

    The Recording, Mixing, and Mastering Reference Handbook provides an easy-to-read guide for music-making in the studio setting, from equipment fundamentals to recording and mixing almost any instrument. In six sections, lessons give a comprehensive introduction to microphone settings and techniques, audio processing and effects, controlling acoustics, and history lessons on songs recorded with a ... Leer más

    $34.19 USD

La gente que leyó estos también disfrutó

  • Playing with Sound

    A Theory of Interacting with Sound and Music in Video Games

    de KC Collins ...
    An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and ... Leer más

    $24.99 USD

  • The Cambridge Companion to Video Game Music

    Edición de Melanie Fritsch, Tim Summers ...
    Series series Cambridge Companions to Music
    Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools ... Leer más

    $36.99 USD

  • In-Game

    From Immersion to Incorporation

    An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences ... Leer más

    $21.99 USD

  • Multimodal Semiotics and Rhetoric in Videogames

    Series series Routledge Studies in Multimodality
    This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their ... Leer más

    $64.99 USD

  • The Routledge Handbook of Sound Design

    Edición de Michael Filimowicz ...
    Series series Sound Design
    The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields.Half a century since its formal emergence, this book considers sound ... Leer más

    $68.99 USD

  • Japanoise

    Music at the Edge of Circulation

    de David Novak ...
    Series series Sign, Storage, Transmission
    Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged as a genre in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe, and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise has captured the imagination of a small but passionate transnational audience.For ... Leer más

    $20.99 USD