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  • MonoGame Mastery

    Build a Multi-Platform 2D Game and Reusable Game Engine

    Series series Professional and Applied Computing (R0)
    Master the art of game creation with MonoGame—the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more.The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the ... Leer más

    $49.99 USD

  • Game Development with MonoGame

    Build a 2D Game Using Your Own Reusable and Performant Game Engine

    Series series Professional and Applied Computing (R0)
    Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as ... Leer más

    $49.99 USD

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    Java Gaming & Graphics Programming

    Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order ... Leer más

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  • Learning XNA 4.0

    Game Development for the PC, Xbox 360, and Windows Phone 7

    de Aaron Reed ...
    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a ... Leer más

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  • Learning Processing

    A Beginner's Guide to Programming Images, Animation, and Interaction

    Series series The Morgan Kaufmann Series in Computer Graphics
    The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed ... Leer más

    $48.99 USD

  • Godot Engine Game Development Projects

    Build five cross-platform 2D and 3D games with Godot 3.0

    A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0Key FeaturesLearn the art of developing cross-platform gamesLeverage Godot’s node and scene system to design robust, reusable game objectsIntegrate Blender easily and efficiently with Godot to create powerful 3D gamesBook DescriptionGodot Engine Game Development Projects ... Leer más

    $34.99 USD o gratis con Kobo Plus

  • Learning Processing

    A Beginner's Guide to Programming Images, Animation, and Interaction

    Series series The Morgan Kaufmann Series in Computer Graphics
    Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video ... Leer más

    $44.99 USD

  • XNA 4.0 Game Development by Example: Beginner's Guide

    The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

    de Kurt Jaegers ...
    This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an ... Leer más

    $28.99 USD o gratis con Kobo Plus

  • AndEngine for Android Game Development Cookbook

    A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game ... Leer más

    $26.99 USD o gratis con Kobo Plus

  • Learning ActionScript 3.0

    A Beginner's Guide

    If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more ... Leer más

    $28.99 USD

  • Practical Computer Vision with SimpleCV

    The Simple Way to Make Technology See

    Learn how to build your own computer vision (CV) applications quickly and easily with SimpleCV, an open source framework written in Python. Through examples of real-world applications, this hands-on guide introduces you to basic CV techniques for collecting, processing, and analyzing streaming digital images. You’ll then learn how to apply these methods with SimpleCV, using sample Python code. All ... Leer más

    $14.99 USD

  • Microsoft® XNA® Framework Edition: Programming Windows® Phone 7: Programming Windows® Phone 7

    NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume. Bring your game ideas to life—with guidance from a Windows programming ... Leer más

    $20.99 USD