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  • Computer Graphics Programming in OpenGL with Java

    This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a ... Leer más

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  • Enterprise Service Bus

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    Pro JPA 2, Second Edition introduces, explains, and demonstrates how to use the new Java Persistence API (JPA) 2.1 from the perspective of one of the specification creators. A one-of-a-kind resource, it provides both theoretical and extremely practical coverage of JPA usage for both beginning and advanced developers.Authors Mike Keith and Merrick Schincariol take a hands–on approach, based on ... Leer más

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    Familiarize yourself with all of Kotlin's features with this in-depth guideKey Features? Introduction to running, setup and tools of Kotlin code ? Writing structured and readable object-oriented code using new features alongside lambdas and higher order functions ? Writing unit tests and integrating Kotlin tests with Java code in a transitioning code base ? Guide through testing, concurrency and ... Leer más

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    If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

    If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.Key FeaturesDiscover the L?ñVE framework and build games easily and efficientlyLearn how to utilize the L?ñVE framework's tools to create a 2D game worldA step-by-step approach to learning ... Leer más

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  • Learning Libgdx Game Development

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