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  • She Left Me! It was not My Fault!

    de James Wagner ...
    Bob was happily married for over thirty years until his wife decided to leave him. He became upset, angry and confused because he could not understand the reason for their split.He had to learn how to live his own life in Cincinnati and find out the things in that community that made him happy. The journey was bumpy and he often lacked direction as he navigated his way through a very tough time in ... Leer más

    $2.99 USD o gratis con Kobo Plus

  • Reggie's Bear

    de James Wagner ...
    Reggie saw the bear cub and immediately jumped in the pen and picked him up. The cub smiled at Reggie and he smiled back.They became good friends and enjoy spending a lot of time together. ... Leer más

    $1.99 USD o gratis con Kobo Plus

  • Coal Country

    de James Wagner ...
    Viola June lives in a grey, dusty and polluted coal mining town. She has learned to rise above the poverty and drabness of that world and find beauty in Nature and people. She sparkles and has become a beacon of light. ... Leer más

    $2.99 USD o gratis con Kobo Plus

  • Making a Metaverse That Matters

    From Snow Crash & Second Life to A Virtual World Worth Fighting For

    An up-close account from the world’s first metaverse-embedded reporterIn Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring ... Leer más

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  • Adaptive Survey Design

    Series series Chapman & Hall/CRC Statistics in the Social and Behavioral Sciences
    Adaptive survey designs (ASDs) provide a framework for data-driven tailoring of data collection procedures to different sample members, often for cost and bias reduction. People vary in how likely they are to respond and in how they respond. This variation leads to opportunities to selectively deploy design features in order to control both nonresponse and measurement errors. ASD aims at the ... Leer más

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  • Audiolibro

    Making a Metaverse That Matters

    From Snow Crash & Second Life to A Virtual World Worth Fighting For

    Narrado por Shawn Compton ...

    Completo

    10 hora 54 minutos

    An up-close account from the world's first metaverse-embedded reporterIn Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring ... Leer más

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  • The Metaverse

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    de Matthew Ball ...
    **INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang)Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is ... Leer más

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  • A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences across Multiple Platforms

    The First How-To Strategy Guide to Transmedia Storytelling“Phillips’s book is a powerful tool for anyone who wants to make a career for him- or herself within the world of transmedia. Through her guidance, the reader is able to understand the fundamentals of transmedia and the power it can have when used with a compelling and strong story."—David Gale, Executive Vice President, MTV Cross Media ... Leer más

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  • Rise of the Videogame Zinesters

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    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program ... Leer más

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  • How Games Move Us

    Emotion by Design

    Series series Playful Thinking
    An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more.This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader ... Leer más

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  • Playing to Wiin

    Nintendo and the Video Game Industry's Greatest Comeback

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    How Nintendo reclaimed its spot at the top of one of the world's most competitive industriesNintendo was once the dominant force in home video gaming--until Sony and Microsoft pummeled them with powerful new consoles. As those two giants battled each other for market share, Nintendo looked dead and buried. Then, true to its secretive, low-profile approach, Nintendo roared back into the market with ... Leer más

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