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  • Central and Eastern European Histories and Heritages in Video Games

    Series series Routledge Advances in Game Studies
    This book explores the representations of Central and Eastern European histories in digital games.Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in ... Leer más

    $64.99 USD

  • Asian Histories and Heritages in Video Games

    Series series Routledge Advances in Game Studies
    This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.The volume looks beyond the diversity of the local histories depicted in games, and the ... Leer más

    $64.99 USD

  • Gaming and Gamers in Times of Pandemic

    This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online ... Leer más

    $32.99 USD

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  • New Perspectives on the Social Aspects of Digital Gaming

    Multiplayer 2

    Edición de Rachel Kowert, Thorsten Quandt ...
    Series series Routledge Advances in Game Studies
    Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research ... Leer más

    $62.99 USD

  • Understanding Games and Game Cultures

    Digital games are one of the most significant media interfaces of contemporary life.Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, ... Leer más

    $69.99 USD

  • Digital Visual Art Education

    Making, Learning, and Teaching with Digital Media

    de Robert Sweeny ...
    Series Libro 10 - Visual Communication
    This book presents a detailed analysis of digital media as it is currently being used by visual artists. It places these works into a theoretical framework that is useful for research in fields such as Media Studies, Studio Art, and Art and Design Education. The primary goal is to emphasize the multidisciplinary aspects of digital visual art, and to propose a field of study that is unique to this ... Leer más

    $80.99 USD

  • Video Games and the Global South

    Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia. ... Leer más

    $1.99 USD

  • The Equality Machine

    Harnessing Digital Technology for a Brighter, More Inclusive Future

    de Orly Lobel ...
    **AN ECONOMIST BEST BOOK OF 2022At a time when AI and digital platforms are under fire, Orly Lobel, a renowned tech policy scholar, defends technology as a powerful tool we can harness to achieve equality and a better future.**Much has been written about the challenges tech presents to equality and democracy. But we can either criticize big data and automation or steer it to do better. Lobel makes ... Leer más

    $17.99 USD

  • Information Science

    The Basics

    Series series The Basics
    Information Science: The Basics provides an accessible introduction to the multifaceted field of Information Science (IS).Inviting readers to explore a modern field of study with deep historical foundations, the book begins by considering the complexities of the term "information" and the information life cycle from classification to preservation. Each chapter examines a different area within IS, ... Leer más

    $25.99 USD

  • Robots Won't Save Japan

    An Ethnography of Eldercare Automation

    Series series The Culture and Politics of Health Care Work
    Robots Won't Save Japan addresses the Japanese government's efforts to develop care robots in response to the challenges of an aging population, rising demand for eldercare, and a critical shortage of care workers. Drawing on ethnographic research at key sites of Japanese robot development and implementation, James Wright reveals how such devices are likely to transform the practices, organization ... Leer más

    $34.99 USD

  • Games and Gaming

    An Introduction to New Media

    Series series Berg New Media Series
    The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive.The study of games is no longer a niche interest but rather an ... Leer más

    $38.99 USD

  • Deep Mapping the Media City

    Series series Forerunners: Ideas First
    Going beyond current scholarship on the “media city” and the “smart city,” Shannon Mattern argues that our global cities have been mediated and intelligent for millennia. Deep Mapping the Media City advocates for urban media archaeology, a multisensory approach to investigating the material history of networked cities. Mattern explores the material assemblages and infrastructures that have shaped ... Leer más

    $4.99 USD