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  • Game Engine Gems 2

    Edición de Eric Lengyel ...
    This book contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice on game engine development. The 31 chapters cover three broad categories: graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle ... Leer más

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  • Game Engine Gems 3

    Edición de Eric Lengyel ...
    This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade ... Leer más

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  • Algorithms for Image Processing and Computer Vision

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