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  • Multimedia Programming with Pure Data

    A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like ... Leer más

    $26.99 USD o gratis con Kobo Plus

  • Pro Processing for Images and Computer Vision with OpenCV

    Solutions for Media Artists and Creative Coders

    Series series Professional and Applied Computing (R0)
    Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. ... Leer más

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    Presenting the first definitive study of the subject, this Handbook of Biometric Anti-Spoofing reviews the state of the art in covert attacks against biometric systems and in deriving countermeasures to these attacks. Topics and features: provides a detailed introduction to the field of biometric anti-spoofing and a thorough review of the associated literature; examines spoofing attacks against ... Leer más

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  • Mastering Autodesk Maya 2012

    The exclusive, official guide to the very latest version of MayaGet extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this ... Leer más

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  • AI 2016: Advances in Artificial Intelligence

    29th Australasian Joint Conference, Hobart, TAS, Australia, December 5-8, 2016, Proceedings

    Edición de Byeong Ho Kang, Quan Bai ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 29th Australasian Joint Conference on Artificial Intelligence, AI 2016, held in Hobart, TAS, Australia, in December 2016.The 40 full papers and 18 short papers presented together with 8 invited short papers were carefully reviewed and selected from 121 submissions. The papers are organized in topical sections on agents and multiagent systems; ... Leer más

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  • Neural Information Processing

    22nd International Conference, ICONIP 2015, Istanbul, Turkey, November 9-12, 2015, Proceedings, Part II

    Series Libro 2 - Springer Nature Proceedings Computer Science
    The four volume set LNCS 9489, LNCS 9490, LNCS 9491, and LNCS 9492 constitutes the proceedings of the 22nd International Conference on Neural Information Processing, ICONIP 2015, held in Istanbul, Turkey, in November 2015.The 231 full papers presented were carefully reviewed and selected from 375 submissions. The 4 volumes represent topical sections containing articles on Learning Algorithms and ... Leer más

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  • Medical Image Understanding and Analysis

    21st Annual Conference, MIUA 2017, Edinburgh, UK, July 11–13, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 21st Annual Conference on Medical Image Understanding and Analysis, MIUA 2017, held in Edinburgh, UK, in July 2017.The 82 revised full papers presented were carefully reviewed and selected from 105 submissions. The papers are organized in topical sections on retinal imaging, ultrasound imaging, cardiovascular imaging, oncology imaging, ... Leer más

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  • AI for Game Developers

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    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... Leer más

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  • Transactions on Computational Science XXVI

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  • Spectral and Shape Analysis in Medical Imaging

    First International Workshop, SeSAMI 2016, Held in Conjunction with MICCAI 2016, Athens, Greece, October 21, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed post-conference proceedings of the First International Workshop on Spectral and Shape Analysis in Medical Imaging, SeSAMI 2016, held in conjunction with MICCAI 2016, in Athens, Greece, in October 2016.The 10 submitted full papers presented in this volume were carefully reviewed.The papers reflect the following topics: spectral methods; longitudinal methods; and ... Leer más

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  • Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications

    22nd Iberoamerican Congress, CIARP 2017, Valparaíso, Chile, November 7–10, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed post-conference proceedings of the 22nd Iberoamerican Congress on Pattern Recognition, CIARP 2017, held in Valparaíso, Chile, in November 2017.The 87 papers presented were carefully reviewed and selected from 156 submissions. The papers feature research results in the areas of pattern recognition, image processing, computer vision, multimedia and related fields. ... Leer más

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    This book is a practical guide to the OpenGL Shading Language, which contains several real-world examples that will allow you to grasp the core concepts easily and the use of the GLSL for graphics rendering applications.If you want upgrade your skills, or are new to shader programming and want to learn about graphic programming, this book is for you. If you want a clearer idea of shader ... Leer más

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