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  • Noise Channels

    Glitch and Error in Digital Culture

    by Peter Krapp ...
    Series series Electronic Mediations
    To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is ... Read more

    $16.99 USD

  • Museums of Computing

    Stewardship of Digital Heritage

    by Peter Krapp ...
    Series series Literature, Cultural and Media Studies (R0)
    This book analyses museums of computing in several pivotal dimensions. As institutions of cultural memory, they continue to play major roles in how we understand our mediated situation; there are many “missing narratives” in media history, and museums have been part of the response to those challenges. Yet media technology advances quickly, and a lot of the discourse about media is hype about ... Read more

    $40.99 USD

  • Computing Legacies

    Digital Cultures of Simulation

    by Peter Krapp ...
    A media history of simulation that contextualizes our digital heritage and the history of computing.In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the ... Read more

    $25.99 USD

  • Paper Machines

    About Cards & Catalogs, 1548-1929

    Translated by Peter Krapp ...
    Series series History and Foundations of Information Science
    Why the card catalog—a “paper machine” with rearrangeable elements—can be regarded as a precursor of the computer.Today on almost every desk in every office sits a computer. Eighty years ago, desktops were equipped with a nonelectronic data processing machine: a card file. In Paper Machines, Markus Krajewski traces the evolution of this proto-computer of rearrangeable parts (file cards) that ... Read more

    $28.99 USD

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  • Games | Game Design | Game Studies

    An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition

    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. ... Read more

    $10.99 USD or Free with Kobo Plus

  • Architectural Intelligence

    How Designers and Architects Created the Digital Landscape

    Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity.In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the ... Read more

    $28.99 USD

  • Digital Art (Fourth) (World of Art)

    Series Book 0 - World of Art
    The fourth edition of the essential introduction to digital art, one of contemporary art’s most exciting and dynamic forms of practice.Digital art, along with the technological developments of its medium, has rapidly evolved from the "digital revolution" into the social media era and then to the postdigital and post-Internet landscape. This new, expanded edition of Christiane Paul’s acclaimed book ... Read more

    $15.99 USD

  • The Computable City

    Histories, Technologies, Stories, Predictions

    by Michael Batty ...
    How computers simulate cities and how they are also being embedded in cities, changing our behavior and the way in which cities evolve.At every stage in the history of computers and communications, it is safe to say we have been unable to predict what happens next. When computers first appeared nearly seventy-five years ago, primitive computer models were used to help understand and plan cities, ... Read more

    $31.99 USD

  • Architecture in the Age of Artificial Intelligence

    An Introduction to AI for Architects

    by Neil Leach ...
    Series series Architecture in the Age of Artificial Intelligence
    AI has been unleashed. Nothing is going to be the same again.Updated to cover all the latest developments, Architecture in the Age of Artificial Intelligence introduces AI for designers and explores its seismic impact on the future of architecture and design. From ChatGPT and smart assistants to groundbreaking diffusion models for video and 3D modelling, this updated new edition investigates the ... Read more

    $23.99 USD

  • Switching Codes

    Thinking Through Digital Technology in the Humanities and the Arts

    Half a century into the digital era, the profound impact of information technology on intellectual and cultural life is universally acknowledged but still poorly understood. The sheer complexity of the technology coupled with the rapid pace of change makes it increasingly difficult to establish common ground and to promote thoughtful discussion.Responding to this challenge, Switching Codes brings ... Read more

    $28.99 USD

  • Histories of Performance Documentation

    Museum, Artistic, and Scholarly Practices

    Histories of Performance Documentation traces the many ways in which museums have approached performance works from the 1960s onwards, considering the unique challenges of documenting live events. From hybrid and interactive arts, to games and virtual and mixed reality performance, this collection investigates the burgeoning role of the performative in museum displays.Gabriella Giannachi and Jonah ... Read more

    $58.99 USD

  • Operational Images

    From the Visual to the Invisual

    by Jussi Parikka ...
    An in-depth look into the transformation of visual culture and digital aestheticsFirst introduced by the German filmmaker Harun Farocki, the term operational images defines the expanding field of machine vision. In this study, media theorist Jussi Parikka develops Farocki’s initial concept by considering the extent to which operational images have pervaded today’s visual culture, outlining how ... Read more

    $20.99 USD