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  • Trauma Can Be Inherited

    How Your Family's Unresolved Experiences Shape Your Life And How To Transform The Invisible Legacy

    by Mark Wolf ...
    Series Book 2 - It Didn't Start With You Decoded
    TRAUMA CAN BE INHERITEDHOW YOUR FAMILY'S UNRESOLVED EXPERIENCES SHAPE YOUR LIFE AND HOW TO TRANSFORM THE INVISIBLE LEGACYDo you experience fears, blocks, or emotional patterns that don't align with your personal history? "Trauma Can Be Inherited" is a revealing and practical book that explores how unresolved experiences from previous generations can influence your anxiety, relationships, self ... Read more

    $2.99 USD

  • Consciousness Breaks The Cycle

    How To Identify And Transform Family Patterns To Unleash The Future

    Series Book 3 - It Didn't Start With You Decoded
    CONSCIOUSNESS BREAKS THE CYCLEHOW TO IDENTIFY AND TRANSFORM FAMILY PATTERNS TO UNLEASH THE FUTUREDo you feel like you're repeating emotional patterns you can't explain? Do you wonder why certain fears, blocks, or conflicts keep appearing in your life? "Consciousness Breaks the Cycle" is a practical and transformative guide that will help you identify the origin of your family patterns, understand ... Read more

    $2.99 USD

  • Revisiting Imaginary Worlds

    A Subcreation Studies Anthology

    Edited by Mark Wolf ...
    The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by ... Read more

    $62.99 USD

  • The Routledge Companion to Imaginary Worlds

    Edited by Mark Wolf ...
    Series series Routledge Media and Cultural Studies Companions
    This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world ... Read more

    $70.99 USD

  • The World of Mister Rogers’ Neighborhood

    by Mark Wolf ...
    Series series Imaginary Worlds
    Unlike many children’s television shows, Mister Rogers’ Neighborhood did more than simply entertain or occupy children’s attention. The show educated them in the affective domain, encouraging such things as appreciation for difference, collaboration, self-expression, and self-worth. It also introduced them to the areas of culture, art, and music through guests, trips, art objects and processes, ... Read more

    $30.99 USD

  • Exploring Imaginary Worlds

    Essays on Media, Structure, and Subcreation

    Edited by Mark Wolf ...
    From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship ... Read more

    $62.99 USD

  • Human Factors Issues in Combat Identification

    Series series Human Factors in Defence
    This edited book presents an array of approaches on how human factors theory and research addresses the challenges associated with combat identification. Special emphasis is placed on reducing human error that leads to fratricide, which is the unintentional death or injury of friendly personnel by friendly weapons during an enemy engagement. Although fratricide has been a concern since humans ... Read more

    $94.99 USD

  • The Routledge Companion to Media Technology and Obsolescence

    Edited by Mark Wolf ...
    Series series Routledge Media and Cultural Studies Companions
    While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine ... Read more

    $68.99 USD

  • LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Edited by Mark Wolf ...
    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry ... Read more

    $62.99 USD

  • Over Time

    Coach Katte on Basketball and Life

    Coach Dick Katte's secret is simple and straightforward; work very hard and demand the same from your team, adapt to the changes in players and parents over time and never waver from the core principles that make you one of the most honored and respected coaches in the nation s high school basketball history. Katte survived two brushes with death: a brain aneurysm that burst during neurosurgery ... Read more

    $16.99 USD

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  • The Meaning of Video Games

    Gaming and Textual Strategies

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it ... Read more

    $58.99 USD

  • An Introduction to Game Studies

    by Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... Read more

    $87.99 USD