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“ludovic macaire”

Showing 1 - 12 of 12 results for “ludovic macaire”
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  • Digital Color Imaging

    This collective work identifies the latest developments in the field of the automatic processing and analysis of digital color images.For researchers and students, it represents a critical state of the art on the scientific issues raised by the various steps constituting the chain of color image processing.It covers a wide range of topics related to computational color imaging, including color ... Read more

    $144.00 USD

  • Digital Color

    Acquisition, Perception, Coding and Rendering

    In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. ... Read more

    $144.00 USD

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  • Theory of Fun for Game Design

    by Raph Koster ...
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become ... Read more

    $28.09 USD

  • Land of Lisp

    Learn to Program in Lisp, One Game at a Time!

    by Conrad Barski ...
    Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people!With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries ... Read more

    $29.99 USD

  • Unity 3.x Game Development by Example Beginner's Guide

    A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

    A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.xKey FeaturesBuild fun games using the free Unity game engine even if you've never coded beforeLearn how to "skin" projects to make totally different games from the same file – more games, less effort!Deploy your games to the Internet so that your friends and family can play themPacked with ideas, inspiration, ... Read more

    $28.49 USD or Free with Kobo Plus

  • Racing the Beam

    The Atari Video Computer System

    Series series Platform Studies
    Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of ... Read more

    $19.99 USD

  • Making Things See

    3D vision with Kinect, Processing, Arduino, and MakerBot

    This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many ... Read more

    $23.09 USD

  • Koji Kondo's Super Mario Bros. Soundtrack

    Series series 33 1/3
    Koji Kondo's Super Mario Bros. (1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, ... Read more

    $12.79 USD

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Read more

    $33.89 USD

  • Web Mapping Illustrated

    Using Open Source GIS Toolkits

    With the help of the Internet and accompanying tools, creating and publishing online maps has become easier and rich with options. A city guide web site can use maps to show the location of restaurants, museums, and art venues. A business can post a map for reaching its offices. The state government can present a map showing average income by area.Developers who want to publish maps on the web ... Read more

    $28.79 USD

  • SFML Game Development

    SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes ... Read more

    $26.59 USD or Free with Kobo Plus