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  • Crafting Wearables

    Blending Technology with Fashion

    Series series Professional and Applied Computing (R0)
    Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning ... Read more

    $58.99 USD

  • Intersecting Art and Technology in Practice

    Techne/Technique/Technology

    Edited by Camille C Baker, Kate Sicchio ...
    Series series Routledge Advances in Art and Visual Studies
    This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a ... Read more

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    The Figure Photography E-Magazine

    by Nico Cardenas ...
    Series Book 5.0 - Phygure
    What is Phygure®?Phygure® is a FREE community driven digital magazine that focuses on toy & figure photography.About This IssueCheck out Phygure’s 5th release with a lot of new figure photographers plus a few returning ones!• Featuring 12 talented toy and figure photographers from all over the world.• Improve your figure photography by learning the basics of photo composition in our second ... Read more

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  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $49.99 USD

  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II

    Series Book 2 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile ... Read more

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  • Human-Computer Interaction – INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III

    Series Book 3 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $49.99 USD

  • Performance Theory

    Series series Routledge Classics
    Few have had quite as much impact in both the academy and in the world of theatre production as Richard Schechner. For more than four decades his work has challenged conventional definitions of theatre, ritual and performance. When this seminal collection first appeared, Schechner's approach was not only novel, it was revolutionary: drama is not just something that occurs on stage, but something ... Read more

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  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

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  • Marivaux: Two Plays

    The Triumph of Love; The Game of Love and Chance

    Series series Oberon Classics
    Two tales of multiple misunderstanding by the eighteenth-century master of complex, witty comedies.In the tightly-structured, erotically-charged fable The Triumph of Love, a young princess, conscious that her claim to the throne is less than honourable, disguises herself as a man in order to dupe her enemies and persuade the rightful ruler to return. This faithful and vivid translation by Braham ... Read more

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  • Human-Computer Interaction – INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV

    Series Book 4 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $49.99 USD

  • Trends and Applications of Serious Gaming and Social Media

    Edited by Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Read more

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  • Cross-Cultural Design

    8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

    Edited by Pei-Luen Patrick Rau ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These ... Read more

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