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“andrew klobucar1”

Showing 1 - 12 of 12 results for “andrew klobucar1”
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  • Narrative Interplay in the Digital Era

    Generative AI, Alternate Reality Games, and the Future of Interactive Pedagogy

    Edited by Andrew Klobucar ...
    This anthology explores the current evolution of interactive storytelling across digital as well as physical spaces by examining how games, digital narratives and participatory art can reshape creative expression and learning at fundamental levels.The contributors propose that interactive fiction is best examined by combining social, literary and technical analyses together. Used independently, ... Read more

    $89.99 USD

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  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    by Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Read more

    $15.99 USD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $21.99 USD

  • Sad by Design

    On Platform Nihilism

    by Geert Lovink ...
    Series series Digital Barricades
    Sadness is now a design problem. The highs and lows of melancholy are coded into social media platforms. After all the clicking, browsing, swiping and liking, all we are left with is the flat and empty aftermath of time lost to the app.Sad by Design offers a critical analysis of the growing social media controversies such as fake news, toxic viral memes and online addiction. The failed search for ... Read more

    $14.29 USD or Free with Kobo Plus

  • The PlayStation Dreamworld

    by Alfie Bown ...
    Series series Theory Redux
    From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or ... Read more

    $16.00 USD

  • Against Flow

    Video Games and the Flowing Subject

    A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton ... Read more

    $23.99 USD

  • The Dark Forest Theory of the Internet

    by Bogna Konior ...
    Series series Theory Redux
    The Dark Forest Theory of the Internet investigates how intelligence–human and artificial–manifests under conditions of secrecy, hostility, and concealment.Departing from Chinese science fiction writer Liu Cixin’s dark forest theory, which frames the universe as a hostile terrain filled with predators where transparent communication is foolish and dangerous, the book portrays the internet as a ... Read more

    $10.00 USD

  • Infinite Distraction

    Series series Theory Redux
    It is often argued that contemporary media homogenize our thoughts and actions, without us being fully aware of the restrictions they impose. But what if the problem is not that we are all synchronized to the same motions or moments, but rather dispersed into countless different emotional micro-experiences? What if the effect of so-called social media is to calibrate the interactive spectacle so ... Read more

    $10.00 USD

  • On the Internet

    Series series Thinking in Action
    Can the internet solve the problem of mass education, and bring human beings to a new level of community? Drawing on a diverse array of thinkers from Plato to Kierkegaard, On the Internet argues that there is much in common between the disembodied, free floating web and Descartes' separation of mind and body. Hubert Dreyfus also shows how Kierkegaard's insights into the origins of a media-obsessed ... Read more

    Was $40.99 USD Now $35.99 USD

  • Playing with Feelings

    Video Games and Affect

    by Aubrey Anable ...
    How gaming intersects with systems like history, bodies, and codeWhy do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and ... Read more

    $17.99 USD

  • Media Life

    by Mark Deuze ...
    Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a ... Read more

    $24.00 USD

  • Role-Playing Game Studies

    Transmedia Foundations

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... Read more

    $80.99 USD