Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Transactions on Edutainment XVI

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • Transactions on Edutainment XV

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • Transactions on Edutainment XIV

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • Transactions on Edutainment XII

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • Transactions on Edutainment XIII

    Series series Computer Science (R0)
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • Transactions on Edutainment XI

    Series series Springer Nature Proceedings Computer Science
    This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects ... Read more

    $64.09 CAD

  • E-Learning and Games

    12th International Conference, Edutainment 2018, Xi'an, China, June 28–30, 2018, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018.The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for ... Read more

    $93.49 CAD

  • Entertainment Computing – ICEC 2020

    19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 19th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2020, which was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic.The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of ... Read more

    $115.29 CAD

  • E-Learning and Games

    10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and ... Read more

    $64.09 CAD

  • Genetic and Evolutionary Computing

    Proceedings of the Fifteenth International Conference on Genetic and Evolutionary Computing (Volume II), October 6-8, 2023, Kaohsiung, Taiwan

    Series series Springer Nature Proceedings excluding Computer Science
    This second volume of conference proceedings contains selected papers presented at ICGEC 2023, the 15th International Conference on Genetic and Evolutionary Computing, held on October 6-8, 2023 in Kaohsiung, Taiwan. The conference is intended as an international forum for the researchers and professionals in all areas of genetic and evolutionary computing. And the readers may know the up-to-date ... Read more

    $267.69 CAD

People who read these also enjoyed

  • Advances in Multimedia Information Processing -- PCM 2015

    16th Pacific-Rim Conference on Multimedia, Gwangju, South Korea, September 16-18, 2015, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The two-volume proceedings LNCS 9314 and 9315, constitute the proceedings of the 16th Pacific-Rim Conference on Multimedia, PCM 2015, held in Gwangju, South Korea, in September 2015.The total of 138 full and 32 short papers presented in these proceedings was carefully reviewed and selected from 224 submissions. The papers were organized in topical sections named: image and audio processing; ... Read more

    $64.09 CAD

  • Machine Learning Meets Medical Imaging

    First International Workshop, MLMMI 2015, Held in Conjunction with ICML 2015, Lille, France, July 11, 2015, Revised Selected Papers

    Edited by Kanwal Bhatia, Herve Lombaert ...
    Series series Springer Nature Proceedings Computer Science
    Normal 0 false false false EN-US X-NONE X-NONE/* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11 ... Read more

    $51.29 CAD