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  • Virtual and Augmented Reality Technology-Enhanced Learning

    Research and Applications

    Series series Intelligent Technologies and Robotics (R0)
    This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different ... Read more

    $231.99 CAD

  • Ecosystem Services and Management Strategy in China

    Series series Earth and Environmental Science (R0)
    "Ecosystem Services and Management Strategy in China" is a two-year international cooperation project that culminated from the China Council for International Cooperation on Environment and Development’s Task Force on Ecosystem Services and Management. It combines case studies, scenario analysis, and stakeholder consultations that focus on Chinese forest, grassland and wetland ecosystems and ... Read more

    $115.99 CAD

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    Proceedings of MIDI’2021 – 9th Machine Intelligence and Digital Interaction Conference, December 9-10, 2021, Warsaw, Poland

    Series series Springer Nature Proceedings excluding Computer Science
    This book is open access, which means that you have free and unlimited access.This book presents the Proceedings of the 9th Machine Intelligence and Digital Interaction Conference. Significant progress in the development of artificial intelligence (AI) and its wider use in many interactive products are quickly transforming further areas of our life, which results in the emergence of various new ... Read more

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  • Digital Interaction and Machine Intelligence

    Proceedings of MIDI’2022 – 10th Machine Intelligence and Digital Interaction – Conference, December 12-15, 2022, Warsaw, Poland (Online)

    Series series Springer Nature Proceedings excluding Computer Science
    This open access book presents the proceedings of the 10th Machine Intelligence and Digital Interaction Conference. Artificial intelligence (AI) is rapidly affecting more aspects of our lives as a result of significant advancements in its research and the widespread usage of interactive technologies. This has led to the birth of several new social phenomena. Many nations have been working to ... Read more

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  • Virtual and Augmented Reality

    Fundamentals and Applications

    Series series Wiley Series in Display Technology
    A COMPREHENSIVE AND AUTHORITATIVE GUIDE TO THE FOUNDATIONS, TECHNOLOGIES, AND TRANSFORMATIVE APPLICATIONS OF VIRTUAL AND AUGMENTED REALITY.Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a ... Read more

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  • Ergonomics in Robotics: Advances and Innovations

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    Series series Intelligent Technologies and Robotics (R0)
    This open access book is tailored to connect robotics and human factors in real-world contexts, offering essential guidance for designing and evaluating human-centered robotic systems through the approaches of ergonomics. Drawing on the latest advances in physical, cognitive, and organizational ergonomics, it provides a set of comprehensive frameworks on human–robot interaction. Organized in five ... Read more

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  • Handbook of Research on Human-Computer Interfaces, Developments, and Applications

    Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the ... Read more

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  • VR, Simulations and Serious Games for Education

    Series series Intelligent Technologies and Robotics (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best ... Read more

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  • Education in & with Robotics to Foster 21st-Century Skills

    Proceedings of EDUROBOTICS 2020

    Series series Springer Nature Proceedings excluding Computer Science
    This book includes papers presented at the International Conference “Educational Robotics in the Maker Era – EDUROBOTICS 2020”, Online, February 2021.The contributions cover a variety of topics useful for teacher education and for designing learning by making activities for children and youth, with an emphasis on modern low-cost technologies (including block-based programming environments, Do-It ... Read more

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  • Virtual, Augmented and Mixed Reality

    13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.The 47 papers included in ... Read more

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    16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II

    Series Book 2 - Springer Nature Proceedings Computer Science
    This three-volume set LNCS 14706-14708 constitutes the refereed proceedings of the 16th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024.The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and ... Read more

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  • Virtual, Augmented and Mixed Reality

    15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023.The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions.The VAMR 2023 ... Read more

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