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  • Interaction Flow Modeling Language

    Model-Driven UI Engineering of Web and Mobile Apps with IFML

    Series series The MK/OMG Press
    Interaction Flow Modeling Language describes how to apply model-driven techniques to the problem of designing the front end of software applications, i.e., the user interaction. The book introduces the reader to the novel OMG standard Interaction Flow Modeling Language (IFML). Authors Marco Brambilla and Piero Fraternali are authors of the IFML standard and wrote this book to explain the main ... Read more

    $53.59 CAD

  • Web Information Retrieval

    Series series Computer Science (R0)
    With the proliferation of huge amounts of (heterogeneous) data on the Web, the importance of information retrieval (IR) has grown considerably over the last few years. Big players in the computer industry, such as Google, Microsoft and Yahoo!, are the primary contributors of technology for fast access to Web-based information; and searching capabilities are now integrated into most information ... Read more

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    State of Art of IS Research in SMEs

    Series series Progress in IS
    This book establishes and explores existing and emerging theories on Small and Medium-sized Enterprises (SMEs) and the adoption of IT/IS. It presents the latest empirical research findings in that area of IS research and explores new technologies and practices. The book is written for researchers and professionals working in the field of IS research or the research of SMEs. Moreover, the book will ... Read more

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  • The Rails 3 Way

    The Rails™ 3 Way is a comprehensive resource that digs into the new features in Rails 3 and perhaps more importantly, the rationale behind them.—Yehuda Katz, Rails CoreThe Bible for Ruby on Rails Application DevelopmentRuby on Rails strips complexity from the development process, enabling professional developers to focus on what matters most: delivering business value via clean and maintainable ... Read more

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  • Ontology Matching

    Series series Computer Science (R0)
    Ontologies tend to be found everywhere. They are viewed as the silver bullet for many applications, such as database integration, peer-to-peer systems, e-commerce, semantic web services, or social networks. However, in open or evolving systems, such as the semantic web, different parties would, in general, adopt different ontologies. Thus, merely using ontologies, like using XML, does not reduce ... Read more

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  • Inductive Fuzzy Classification in Marketing Analytics

    Series series Business and Management (R0)
    To enhance marketing analytics, approximate and inductive reasoning can be applied to handle uncertainty in individual marketing models. This book demonstrates the use of fuzzy logic for classification and segmentation in marketing campaigns. Based on practical experience as a data analyst and on theoretical studies as a researcher, the author explains fuzzy classification, inductive logic and the ... Read more

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  • Learning Processing

    A Beginner's Guide to Programming Images, Animation, and Interaction

    Series series The Morgan Kaufmann Series in Computer Graphics
    The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed ... Read more

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  • Design Research in Information Systems

    Theory and Practice

    Series series Business and Management (R0)
    It is 5 years since the publication of the seminal paper on “Design Science in Information Systems Research” by Hevner, March, Park, and Ram in MIS Quarterly and the initiation of the Information Technology and Systems department of the Communications of AIS. These events in 2004 are markers in the move of design science to the forefront of information systems research. A suf cient interval has ... Read more

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  • AI for Game Developers

    Creating Intelligent Behavior in Games

    Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more ... Read more

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  • Web and Internet Economics

    11th International Conference, WINE 2015, Amsterdam, The Netherlands, December 9-12, 2015, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Web and Internet Economics, WINE 2015, held in Amsterdam, The Netherlands, in December 2015. The 30 regular papers presented together with 8 abstracts were carefully reviewed and selected from 142 submissions and cover results on incentives and computation in theoretical computer science, artificial ... Read more

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  • Realm of Racket

    Learn to Program, One Game at a Time!

    Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with ... Read more

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  • Algorithmic Game Theory

    9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings

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    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016.The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions.The accepted submissions cover various important aspectsof algorithmic game theory such as computational aspects of ... Read more

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