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  • Engagement Design

    Designing for Interaction Motivations

    by Nelson Zagalo ...
    Series series Computer Science (R0)
    Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even ... Read more

    $154.99 CAD

  • Artificial Media

    Emerging Trends in Narratives, Education and Creative Practice

    Edited by Nelson Zagalo, Damián Keller ...
    Series series Computer Science (R0)
    A groundbreaking exploration of the evolving relationship between the fields of artificial intelligence and creativity studies, Artificial Media charts the course of a transformative path toward hybrid methodologies involving computing and human-centric approaches.Scholars and practitioners from leading research centers in South America, Asia and Europe delve into theoretical and philosophical ... Read more

    $205.99 CAD

  • Videogame Sciences and Arts

    13th International Conference, VJ 2023, Aveiro, Portugal, November 28–30, 2023, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023.The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and ... Read more

    $102.99 CAD

  • Creativity in the Digital Age

    Edited by Nelson Zagalo, Pedro Branco ...
    Series series Computer Science (R0)
    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection ... Read more

    $64.99 CAD

  • Videogame Sciences and Arts

    11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019.The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism. ... Read more

    $64.99 CAD

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    Using AI and Generative AI to Support Learner Development

    by Donald Clark ...
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  • Cognitive Kin

    How to Work, Win, and Make Meaning with Agentic AI

    **USA TODAY BESTSELLERNow that AI has a will, it’s up to us to find a way. For decades, we built software that did what it was told—and nothing else. Agentic AI breaks this bargain: systems that remember, reason, and pursue goals. They arrive less like code and more like colleagues—tireless, fast, and, like any new hire, occasionally in need of supervision.**In Cognitive Kin, Christophe Kolb and ... Read more

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  • Interfaces and Us

    User Experience Design and the Making of the Computable Subject

    We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute – but how does this world of technological interfaces affect our actions and perceptions of self?When society relies on computer models and their interfaces to explain and ... Read more

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  • Virtual Humans

    Today and Tomorrow

    Series series Chapman & Hall/CRC Artificial Intelligence and Robotics Series
    Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview ... Read more

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  • Six Critical Lenses on AI-Generated Images

    This book offers six critical, interdisciplinary approaches to AI-generated images. It invites the reader to (re-)imagine relationships between artefacts and media, authorship and agency, creativity and commodification, representation, and visual style. Across the chapters, the book examines three realities of AI images, from sociotechnical fabrics, through semiotic interfaces, to representations ... Read more

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    The parallel history of the evolution of human intelligence and artificial intelligence is a fascinating journey, highlighting the distinct but interconnected paths of biological evolution and technological innovation. This history can be seen as a series of interconnected developments, each advance in human intelligence paving the way for the next leap in artificial intelligence.Human ... Read more

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  • AI and Language in the Urban Context

    Conversational Artificial Intelligence in Cities

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