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  • Vernacular Heritage and Earthen Architecture

    In a continuously changing world, there has been a growing interest in the protection of vernacular heritage and earthen architecture. The need to protect and enhance this fragile heritage via intelligent responses to threats from nature and the environment has become evident.Historically, vernacular heritage research focussed on philosophical aspe ... Read more

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  • Games and Learning Alliance

    12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023.The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of ... Read more

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  • Gaming and Simulations: Concepts, Methodologies, Tools and Applications

    Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications. Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference ... Read more

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    Classical theories of conservation are well known in the heritage community, but in the last two decades thinking has shifted, and classical theory has faced increasing criticism. Contemporary Theory of Conservation brings together current ideas in conservation theory, presenting a structured, coherent analysis of the subject for the first time. This engaging and readable text is split into 3 ... Read more

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  • Serious Games

    Foundations, Concepts and Practice

    Series series Computer Science (R0)
    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

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  • Yutopian

    Archaeology, Ambiguity, and the Production of Knowledge in Northwest Argentina

    by Joan M. Gero ...
    Series series The William and Bettye Nowlin Series in Art, History, and Culture of the Western Hemisphere
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  • Big Data in the Psychological Sciences

    Cutting-edge computational tools like artificial intelligence, data scraping, and online experiments are leading to new discoveries about the human mind. However, these new methods can be intimidating. This textbook demonstrates how Big Data is transforming the field of psychology, in an approachable and engaging way that is geared toward undergraduate students without any computational training. ... Read more

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  • Towards a Metropolitan Public Space Network

    Lessons, Projects and Prospects from Lisbon

    Series series Project Thinking on Design
    This book explores the hypothesis that public space – if conceptualised, imagined, and shaped at the metropolitan scale, through innovative territorial design approaches – offers the possibility to interconnect and integrate various systems in search for synergic responses to emerging societal challenges that impact large, urbanised landscapes.The book offers a multidimensional and multi ... Read more

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  • HCI in Games: Experience Design and Game Mechanics

    Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

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    Series Book 1 - Springer Nature Proceedings Computer Science
    This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings ... Read more

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  • Bio-Architecture

    Bio-Architecture studies the natural principles of animal and human constructions from several different perspectives, and presents a great part of the knowledge that gives origin and shape to built form.Organic architecture offers a design approach arising from natural principles, bringing us back to local history, tradition, and cultural roots to give us built forms which are in harmony with ... Read more

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  • Games and Learning Alliance

    5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; ... Read more

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