Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Crafting Wearables

    Blending Technology with Fashion

    Series series Professional and Applied Computing (R0)
    Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning ... Read more

    $75.99 CAD

People who read this also enjoyed

  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $64.29 CAD

  • Human-Computer Interaction - INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II

    Series Book 2 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile ... Read more

    $64.29 CAD

  • Human-Computer Interaction – INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III

    Series Book 3 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $64.99 CAD

  • Simulation and Serious Games for Education

    Series series Engineering (R0)
    This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).It covers three major domains of education applications that use simulation and serious games ... Read more

    $115.99 CAD

  • Human-Computer Interaction – INTERACT 2017

    16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV

    Series Book 4 - Springer Nature Proceedings Computer Science
    The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017.The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:Part I: adaptive design and mobile ... Read more

    $64.29 CAD

  • Trends and Applications of Serious Gaming and Social Media

    Edited by Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Read more

    $115.99 CAD

  • Cross-Cultural Design

    8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

    Edited by Pei-Luen Patrick Rau ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These ... Read more

    $115.69 CAD

  • Virtual, Augmented and Mixed Reality

    9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings

    Edited by Stephanie Lackey, Jessie Chen ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada.HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process.The 45 papers presented in this volume were organized in topical ... Read more

    $102.79 CAD

  • Human-Computer Interaction: Users and Contexts

    17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2–7, 2015. Proceedings, Part III

    Edited by Masaaki Kurosu ...
    Series Book 3 - Springer Nature Proceedings Computer Science
    The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development ... Read more

    $64.29 CAD

  • Internet Science

    4th International Conference, INSCI 2017, Thessaloniki, Greece, November 22-24, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the 4th International Conference on Internet Science held in Thessaloniki, Greece, in November 2017.The 34 papers presented were carefully reviewed and selected for inclusion in this volume. They were organized in topical sections named: next generation community engagement; online policy, politics and co-creation; understanding and empowering digital ... Read more

    $64.29 CAD

  • Augmented Cognition. Neurocognition and Machine Learning

    11th International Conference, AC 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I

    Series Book 1 - Springer Nature Proceedings Computer Science
    This volume constitutes the proceedings of the 11th International Conference on Augmented Cognition, AC 2017, held as part of the International Conference on Human-Computer Interaction, HCII 2017, which took place in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The papers ... Read more

    $64.29 CAD