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  • Impact of Digital Transformation in Teacher Training Models

    A new reality of teaching and learning through technology is continually on the rise creating the need for governments, organizations, teachers, students, and families to adapt. Students are realizing the need to become more autonomous, parents are having to become more present, and teachers are assuming new roles in virtual education. Although this new era of education is marked by innovation at ... Read more

    $227.99 CAD

  • Videogame Sciences and Arts

    12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*The 10 full papers presented were carefully reviewed and selected from 46 submissions.*The conference was held online due to the COVID-19 pandemic. ... Read more

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  • Entertainment Computing – ICEC 2021

    20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse ... Read more

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  • Entertainment Computing – ICEC 2018

    17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of ... Read more

    $64.09 CAD

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    5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II

    Edited by Aaron Marcus ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 ... Read more

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  • Serious Games

    Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.The total of 23 full papers, 3 short papers, and 4 poster ... Read more

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  • Mobile and Blended Learning Innovations for Improved Learning Outcomes

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    The integration of technology into educational settings has revolutionized classroom instruction in recent years. By properly utilizing available digital resources, students’ learning experiences can be significantly enhanced. Mobile and Blended Learning Innovations for Improved Learning Outcomes is an authoritative reference source for the latest research on the use and benefits of technological ... Read more

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  • Serious Games

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    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

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  • Handbook of Open, Distance and Digital Education

    Series series Reference Module Education
    This open access handbook offers a one-stop-shop for both new and established researchers, educators, policy makers and administrators in the field of open, distance and digital education (ODDE) to gain a comprehensive overview of the history, theory and practice at all levels of ODDE, and at the same time stimulates in-depth discussions on various themes and issues of ODDE for today and future. ... Read more

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  • Handbook of Research on Human-Computer Interfaces, Developments, and Applications

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  • Learning Strategies and Constructionism in Modern Education Settings

    Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an advantage in learning about their world and how to ... Read more

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  • Of the Odyssey 100 to NewsGames - A Genealogy of the Games as Information

    This is the first e-book of four volumes of Theories of NewsGames series - games like emulators news. The material was divided on issues of research, narrative, social impact and mechanics. The first volume is based on the research of the dissertation 'Games Emulators Information'. This edition draws a timeline on the history of consoles, media titles and games from the perspective of game ... Read more

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