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“lene heiselberg”

Showing 1 - 12 of 12 results for “lene heiselberg”
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  • Seriality in the Streaming Era

    Seriality in the Streaming Era explores the dynamic transformation of serialized storytelling in the digital era, where platforms like Netflix, Disney+, and Apple Podcasts have redefined how narratives are created, consumed, and experienced.This book examines the profound impact of streaming technologies on both fictional and nonfictional series, offering an in-depth analysis of how these formats ... Read more

    $85.99 CAD

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  • Teaching Graphic Design

    Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

    by Steven Heller ...
    This priceless teaching tool features more than 70 proven-effective programs from the country’s leading graphic design schools. Spanning from traditional, bricks and mortar” approaches to the ever-widening digital frontier of graphic design, these syllabi include detailed introductions, weekly breakdowns, project suggestions, and selected readings, as well as offer valued background material on ... Read more

    $13.99 CAD

  • An Introduction to Visual Communication

    From Cave Art to Second Life (2nd edition)

    Series Book 7 - Visual Communication
    Technological changes have radically altered the ways in which people use visual images. Since the invention of photography, imagery has increasingly been used for entertainment, journalism, information, medical diagnostics, instruction, branding and communication. These functions move the image beyond aesthetic issues associated with art and into the realm of communication studies.This ... Read more

    $68.99 CAD

  • Teaching Graphic Design

    Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

    Edited by Steven Heller ...
    More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to LightAll graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second ... Read more

    $13.99 CAD

  • The New Digital Storytelling

    Creating Narratives with New Media--Revised and Updated Edition

    Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers.Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the ... Read more

    $71.99 CAD

  • Comics and Videogames

    From Hybrid Medialities to Transmedia Expansions

    This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore ... Read more

    Free

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $88.99 CAD

  • Role-Playing Game Studies

    Transmedia Foundations

    This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively ... Read more

    $114.99 CAD

  • Film: The Essential Study Guide

    Edited by Ruth Doughty, Deborah Shaw ...
    Providing a key resource to new students, Film: The Essential Study Guide introduces all the skills needed to succeed on a film studies course.This succinct, accessible guide covers key topics such as:Using the libraryOnline research and resourcesViewing skillsHow to watch and study foreign language filmsEssay writingPresentation skillsReferencing and plagiarismPractical Filmmaking</u... ... Read more

    $64.99 CAD

  • Playing with Sound

    A Theory of Interacting with Sound and Music in Video Games

    by KC Collins ...
    An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and ... Read more

    $43.99 CAD

  • Transmedia Television

    Audiences, New Media, and Daily Life

    Series series Comedia
    The early years of the twenty-first century have seen dramatic changes within the television industry. The development of the internet and mobile phone as platforms for content directly linked to television programming has offered a challenge to the television set’s status as the sole domestic access point to audio-visual dramatic content. Viewers can engage with ‘television’ without ever turning ... Read more

    $102.99 CAD

  • Digital Fandom 2.0

    New Media Studies

    by Paul Booth ...
    Series Book 114 - Digital Formations
    In this completely revised and updated version of Digital Fandom, Paul Booth extends his analysis of fandom in the digital environment. With new chapters that focus on the economics of crowdfunding, the playfulness of Tumblr, and the hybridity of the fan experience, alongside revised chapters that explore blogs, wikis, and social networking sites, Digital Fandom 2.0 continues to develop the ... Read more

    $68.99 CAD