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“guven catak”

Showing 1 - 12 of 12 results for “guven catak”
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  • Extended Realities, Virtual Environment, and Interactive Experiences

    Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at ... Read more

    $109.99 CAD

  • Contemporary Topics in Computer Graphics and Games

    Selected Papers from the Eurasia Graphics Conference Series

    This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding ... Read more

    $72.99 CAD

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  • 3D User Interfaces

    Theory and Practice

    Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:“What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.”—Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”<... ... Read more

    $67.99 CAD

  • Robotics: Concepts, Methodologies, Tools, and Applications

    As mechanical and cybernetic technologies gain prominence and usability, robots have become ever more present in our everyday lives, with applications in education, transportation, and the workforce. Robotics: Concepts, Methodologies, Tools, and Applications explores some of the most recent developments in robotic motion, artificial intelligence, and human-machine interaction. The chapters in this ... Read more

    $1,951.99 CAD

    PRE-ORDER

  • Enhanced Living Environments

    Algorithms, Architectures, Platforms, and Systems

    Series series Computer Science (R0)
    This open access book was prepared as a Final Publication of the COST Action IC1303 “Algorithms, Architectures and Platforms for Enhanced Living Environments (AAPELE)”. The concept of Enhanced Living Environments (ELE) refers to the area of Ambient Assisted Living (AAL) that is more related with Information and Communication Technologies (ICT). Effective ELE solutions require appropriate ICT ... Read more

    Free

  • The Routledge Companion to Artificial Intelligence in Architecture

    Edited by Imdat As ...
    Providing the most comprehensive source available, this book surveys the state of the art in artificial intelligence (AI) as it relates to architecture. This book is organized in four parts: theoretical foundations, tools and techniques, AI in research, and AI in architectural practice. It provides a framework for the issues surrounding AI and offers a variety of perspectives. It contains 24 ... Read more

    $93.99 CAD

  • Game Dynamics

    Best Practices in Procedural and Dynamic Game Content Generation

    Edited by Oliver Korn, Newton Lee ...
    Series series Computer Science (R0)
    This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of ... Read more

    $115.99 CAD

  • Haptics Technologies

    Bringing Touch to Multimedia

    Series series Computer Science (R0)
    The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community.This book is ... Read more

    $115.99 CAD

  • Robotic Vision: Technologies for Machine Learning and Vision Applications

    Robotic systems consist of object or scene recognition, vision-based motion control, vision-based mapping, and dense range sensing, and are used for identification and navigation. As these computer vision and robotic connections continue to develop, the benefits of vision technology including savings, improved quality, reliability, safety, and productivity are revealed. Robotic Vision: ... Read more

    $206.99 CAD

  • Artificial Intelligence for Digitising Industry – Applications

    Edited by Ovidiu Vermesan ...
    This book provides in-depth insights into use cases implementing artificial intelligence (AI) applications at the edge. It covers new ideas, concepts, research, and innovation to enable the development and deployment of AI, the industrial internet of things (IIoT), edge computing, and digital twin technologies in industrial environments. The work is based on the research results and activities of ... Read more

    Free

  • Face Processing And Applications To Distance Learning

    This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning.Readers will get a broad picture of the fundamental science of the ... Read more

    $34.99 CAD

  • Handbook of Research on Human-Computer Interfaces, Developments, and Applications

    Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the ... Read more

    $350.99 CAD