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  • HCI in Games

    8th International Conference, HCI-Games 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part I

    Edited by Xiaowen Fang ...
    Series Book 1 - Springer Nature Proceedings Computer Science
    The 8th International Conference on HCI in Games, HCI-Games 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCI International 2026 (HCII 2026), took place in Montreal, QC, Canada, during July 2026.A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following ... Read more

    $93.99 CAD

  • HCI in Games

    8th International Conference, HCI-Games 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Montreal, QC, Canada, July 26–31, 2026, Proceedings, Part II

    Edited by Xiaowen Fang ...
    Series Book 2 - Springer Nature Proceedings Computer Science
    The 8th International Conference on HCI in Games, HCI-Games 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCI International 2026 (HCII 2026), took place in Montreal, QC, Canada, during July 2026.A total of 7435 individuals from academia, research institutes, industry, and government agencies from 94 countries submitted contributions to HCII 2026. Following ... Read more

    $83.99 CAD

  • Game Analytics

    Maximizing the Value of Player Data

    Series series Computer Science (R0)
    Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift ... Read more

    $115.99 CAD

  • Algorithmic Game Theory

    18th International Symposium, SAGT 2025, Bath, UK, September 2–5, 2025, Proceedings

    Edited by Ron Lavi, Jie Zhang ...
    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of 18th International Symposium on Algorithmic Game Theory, SAGT 2025, held in Bath, UK, during September 2–5, 2025.The 26 full papers included in this book were carefully reviewed and selected from 68 submissions. They were organized in topical sections as follows:Computational and Algorithmic Aspects of Games; Facility Location; Fair Division and ... Read more

    $102.99 CAD

  • Algorithmic Game Theory

    19th International Symposium, SAGT 2026, Augsburg, Germany, September 15–18, 2026, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This volume constitutes the refereed proceedings of the 19th International Symposium on Algorithmic Game Theory, SAGT 2026, held in Augsburg, Germany, during September 2026.The total of 22 full papers and three 1- page Abstracts included in the proceedings was carefully reviewed and selected from 81 submissions. The SAGT conference series has become a leading interdisciplinary forum for the ... Read more

    $102.99 CAD

  • Serious Games

    11th Joint International Conference, JCSG 2025, Lucerne, Switzerland, December 4–5, 2025, Proceedings

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 11th Joint International Conference on Serious Games, JCSG 2025, held in Lucerne, Switzerland, during December 4–5, 2025.The 14 full papers, 5 short papers, 16 other papers included in this book were carefully reviewed and selected from 47 submissions.The conference covers a wide range from artificial intelligence applications in games, ... Read more

    $102.99 CAD

  • Computers and Games

    12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and ... Read more

    $83.99 CAD

  • Serious Games

    Foundations, Concepts and Practice

    Series series Computer Science (R0)
    This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to ... Read more

    $83.99 CAD

  • Gameful Compositions in Interactive Computer Music

    Series series Computer Science (R0)
    This SpringerBrief introduces and examines “digital gameful compositions” (DGCs) in interactive computer music, i.e. interdisciplinary new media works that substantially integrate both digital games and music performance. DGCs are performative, interactive musical works structured by game mechanics, in which the music emerges through the dynamic engagement of the player-performer within the system ... Read more

    $64.99 CAD

  • Game Development with GameMaker

    A Primer on Game Development and Design

    Series series Professional and Applied Computing (R0)
    Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development.The book will cover ... Read more

    $90.99 CAD

  • HCI in Games

    7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings

    Edited by Xiaowen Fang ...
    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025.The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions.The HCI-Games ... Read more

    $115.99 CAD

  • Game Development with GameMaker Studio 2

    Make Your Own Games with GameMaker Language

    Series series Professional and Applied Computing (R0)
    Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and ... Read more

    $68.99 CAD