Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...


Top Series in Canada

Showing 1 - 12 of 12 results for “christopher w totten”
Skip side bar filters
  • Architectural Approach to Level Design

    Second edition

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture.Now in its second edition, An Architectural Approach to Level Design presents ... Read more

    $119.99 CAD

  • An Architectural Approach to Level Design

    This bookexplores the principles of level design through the context and history of architecture. Written by a game developer and professor trained in architecture, it is one of the first books to integrate architectural and spatial design theory with the field of level design.Updated and expanded for this third edition, author Christopher W. Totten presents architectural techniques and theories ... Read more

    $119.99 CAD

    PRE-ORDER

  • World Design for 2D Action-Adventures

    Series series Level Design Practices
    Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how principles of game and level design are applied in some of your favorite 2D ... Read more

    $94.99 CAD

  • Level Design

    Processes and Experiences

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the ... Read more

    $102.99 CAD

People who read these also enjoyed

  • The Art of Game Design

    A Book of Lenses, Third Edition

    by Jesse Schell ...
    The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.Good game design happens when you view your game from as many ... Read more

    $119.99 CAD

  • Escape the Game: How to Make Puzzles and Escape Rooms

    by Adam Clare ...
    If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.Escape the Game addresses the most common questions that people have about designing, making, and running escape rooms.In the book you will discover:-How to design for a fun play experience-What documentation you need-How to design for a fun play experience-Ways to ... Read more

    $11.99 CAD or Free with Kobo Plus

  • Thinking Machines

    The Quest for Artificial Intelligence--and Where It's Taking Us Next

    by Luke Dormehl ...
    A fascinating look at Artificial Intelligence, from its humble Cold War beginnings to the dazzling future that is just around the corner.When most of us think about Artificial Intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that Artificial Intelligence is already among us. It exists in our smartphones, fitness ... Read more

    Was $13.99 CAD Now $7.99 CAD

  • Infinite Possibility

    Creating Customer Value on the Digital Frontier

    Discover how to provide experiences for your customers that combine the real with the virtual.Joseph Pine and Jim Gilmore's classic The Experience Economy identified a seismic shift in the business world: to set yourself apart from your competition, you need to stage experiences—memorable events that engage people in inherently personal ways. But as consumers increasingly experience the world ... Read more

    $15.99 CAD or Free with Kobo Plus

  • Developing Virtual Reality Applications

    Foundations of Effective Design

    Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR ... Read more

    $84.79 CAD

  • From the Campfire to the Holodeck

    Creating Engaging and Powerful 21st Century Learning Environments

    How to optimize educational spaces and teaching practices for more effective learningAuthor David Thornburg, an award-winning futurist and educational consultant, maintains that in order to engage all students, learning institutions should offer a balance of Campfire spaces (home of the lecture), Watering Holes (home to conversations between peers), Caves (places for quiet reflection), and Life ... Read more

    $23.99 CAD

  • Exit Reality

    "The Internet is an alien life form," declared David Bowie in 1999: today, the prophecy has come true, and our digital tools have become magical portals with mysterious properties, windows that overlook a dimension bordering between dream and reality. Beyond the screen mirrors we comfortably carry in our pockets, we have discovered a region haunted by strange presences—sometimes threatening, ... Read more

    $17.99 CAD or Free with Kobo Plus

  • Computers as Theatre

    by Brenda Laurel ...
    Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a ... Read more

    $28.99 CAD