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  • Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

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    This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider ... Read more

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  • Game Development Patterns with Unreal Engine 5

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    Improve your game's code with design patterns to make it more readable, reusable, modular, and optimized, guided by an Unreal Authorized Instructor to enhance your overall use of C++ with Unreal EngineKey FeaturesExplore programming patterns, structures, and principles and their applications in Unreal Engine 5 game developmentTranslate code from Blueprint to C++ to implement performant solutions ... Read more

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  • Artificial Life and Intelligent Agents

    Second International Symposium, ALIA 2016, Birmingham, UK, June 14-15, 2016, Revised Selected Papers

    Series series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the Second International Symposium on Artificial Life and Intelligent Agents, ALIA 2016, held in Birmingham, UK, in June 2016.The 8 revised full papers and three revised short papers presented together with two demo papers were carefully reviewed and selected from 25 submissions. The papers are organized in topical sections on modelling; robotics; ... Read more

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  • Artificial Life and Intelligent Agents

    First International Symposium, ALIA 2014, Bangor, UK, November 5-6, 2014. Revised Selected Papers

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    This book constitutes the refereed proceedings of the First International Symposium on Artificial Life and Intelligent Agents, ALIA 2014, held in Bangor, UK, in November 2014. The 10 revised full papers were carefully reviewed and selected from 20 submissions. The papers are organized in topical sections on learning and evolution; human interaction; robotic simulation. ... Read more

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