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“chris solarski”

Showing 1 - 12 of 12 results for “chris solarski”
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  • Drawing Basics and Video Game Art

    Classic to Cutting-Edge Art Techniques for Winning Video Game Design

    "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”— John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to ... Read more

    $17.99 CAD

  • Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history ... Read more

    $80.99 CAD

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  • Art & Fear

    Observations on the Perils (and Rewards) of Artmaking

    "This is a book about making art. Ordinary art. Ordinary art means something like: all art not made by Mozart. After all, art is rarely made by Mozart-like people; essentially—statistically speaking—there aren't any people like that. Geniuses get made once-a-century or so, yet good art gets made all the time, so to equate the making of art with the workings of genius removes this intimately human ... Read more

    $13.99 CAD

  • The Goldfinch

    A Novel (Pulitzer Prize for Fiction)

    by Donna Tartt ...
    A young New Yorker grieving his mother's death is pulled into a gritty underworld of art and wealth in this “extraordinary” and beloved novel that "connects with the heart as well as the mind" (Stephen King, New York Times Book Review), named a New York Times Best Book of the 21st Century.Theo Decker, a 13-year-old New Yorker, miraculously survives an accident that kills his mother. Abandoned by ... Read more

    $17.99 CAD

  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Read more

    $83.99 CAD

  • Designing Games

    A Guide to Engineering Experiences

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan ... Read more

    $47.99 CAD

  • Revising Your Novel: First Draft to Finish Draft Omnibus

    Foundations of Fiction

    by Janice Hardy ...
    Series series Foundations of Fiction
    Get all three Fixing Your Revision Problems books in one omnibus!This book contains Fixing Your Character & Point-of-View Problems, Fixing Your Plot & Story Structure Problems, and Fixing Your Setting & Description Problems--PLUS a BONUS workshop: How to Salvage Half-Finished Manuscripts.A strong story has many parts, and when one breaks down, the whole book can fail. Make sure your story is the ... Read more

    $7.99 CAD or Free with Kobo Plus

  • Rise of the Videogame Zinesters

    How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives,and People Like You Are Taking Back an Art Form

    by Anna Anthropy ...
    "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture."—Patrick Alexander, Eegra.com"Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games."—Adam Parrish, NYU's Interactive Telecommunication Program ... Read more

    $11.99 CAD

  • Game Design

    How to Create Video and Tabletop Games, Start to Finish

    Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical ... Read more

    $15.99 CAD

  • A Composer's Guide to Game Music

    A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the ... Read more

    $31.99 CAD

  • The Game Design Reader

    A Rules of Play Anthology

    Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook ... Read more

    $103.99 CAD

  • Fundamentals of Game Design

    by Ernest Adams ...
    Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion ... Read more

    $65.99 CAD