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  • Pre-web Digital Publishing and the Lore of Electronic Literature

    Series series Elements in Publishing and Book Culture
    This Element examines a watershed moment in the recent history of digital publishing through a case study of the pre-web, serious hypertext periodical, the Eastgate Quarterly Review of Hypertext (1994-1995). Early hypertext writing relied on standalone, mainframe computers and specialized authoring software. With the Web launching as a mass distribution platform, EQRH faced a fast-evolving ... Read more

    $17.99 CAD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $36.99 CAD

  • Approaches to Videogame Discourse

    Lexis, Interaction, Textuality

    The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity ... Read more

    $47.99 CAD

  • The Routledge Companion to Literary Media

    Series series Routledge Literature Companions
    The Routledge Companion to Literary Media examines the fast-moving present and future of a media ecosystem in which the literary continues to play a vital role. The term ‘literary media’ challenges the tendency to hold the two terms distinct and broadens accepted usage of the literary to include popular cultural forms, emerging technologies and taste cultures, genres, and platforms, as well as ... Read more

    $100.99 CAD

  • Reading Digital Fiction

    Narrative, Cognition, Mediality

    Series series Routledge Interdisciplinary Perspectives on Literature
    Reading Digital Fiction offers the first comprehensive and systematic theoretical, methodological, and analytical examination of digital fiction from a cognitive and empirical perspective. Proposing the new concept of “medial reading”, it argues for the centrality of an audience’s interest in, awareness of and/or attention to the medium in which a text is produced and received, and which we argue ... Read more

    Free

  • Digital Fiction and the Unnatural

    Transmedial Narrative Theory, Method, and Analysis

    Edited by Astrid Ensslin, Alice Bell ...
    Series series Theory and Interpretation of Narrative
    Digital Fiction and the Unnatural: Transmedial Narrative Theory, Method, and Analysis offers the first comprehensive and systematic theoretical, methodological, and analytical examination of unnatural narratology as a medium-specific and transmedial phenomenon. It applies and adapts key concepts of narrative theory and analysis to digital-born fictions ranging from hypertext and interactive ... Read more

    $38.99 CAD

  • Creating Second Lives

    Community, Identity and Spatiality as Constructions of the Virtual

    Edited by Astrid Ensslin, Eben Muse ...
    Series series Routledge Studies in New Media and Cyberculture
    This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and ... Read more

    $91.99 CAD

  • Language in the Media

    Representations, Identities, Ideologies

    Series series Bloomsbury Classics in Linguistics
    Examining the ways in which the media represents language-related issues and how it shapes and constructs what people think language is, this book offers a multilingual survey of the construction of language in and by the media.Tackling the big issues of identity, gender, youth, citizenship, politics and ideology across a range of mediums including television, radio, newspapers, magazines and the ... Read more

    $38.99 CAD

  • Analyzing Digital Fiction

    Series series Routledge Studies in Rhetoric and Stylistics
    Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of ... Read more

    $98.99 CAD

  • Language in the Media

    Representations, Identities, Ideologies

    Series series Advances in Sociolinguistics
    This book examines the ways in which the media represents language-related issues, but also how the media's use of language is central to the construction of what people think language is, could or ought to be like. The chapters examine issues of identity, gender, youth, citizenship, politics and ideology across a range of media, including television, radio, newspapers, magazines and the internet. ... Read more

    $115.99 CAD

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  • The Johns Hopkins Guide to Digital Media

    The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media.The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a ... Read more

    $54.99 CAD

  • Fast Forward

    The Future(s) of the Cinematic Arts

    by Holly Willis ...
    Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and ... Read more

    $33.99 CAD