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“amber m simmons”

Showing 1 - 12 of 12 results for “amber m simmons”
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  • Current and Prospective Applications of Virtual Reality in Higher Education

    For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate ... Read more

    $216.99 CAD

  • Emerging Tools and Applications of Virtual Reality in Education

    Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting ... Read more

    $189.99 CAD

    PRE-ORDER

  • Family Dialogue Journals

    School–Home Partnerships That Support Student Learning

    Series series Practitioner Inquiry
    This honest, clearly written, and accessible book shows how to use Family Dialogue Journals (FDJs) to increase and deepen learning across grade levels. Written by K–12 teachers who have been implementing and studying the use of weekly journals for several years, it shares what they have learned and why they have found FDJs to be an invaluable tool for forming effective partnerships with families. ... Read more

    $40.99 CAD

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  • The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design

    by Celia Hodent ...
    Creating a successful video game requires more than just great ideas—it demands a deep understanding of user experience (UX). Successful games like Fortnite thrive because of their refined UX strategy, which prioritizes player engagement and satisfaction. This book equips readers with cognitive science insights and UX methodologies to design fun and engaging games that are inclusive, accessible, ... Read more

    $91.99 CAD

  • Innovative Learning Environments in STEM Higher Education

    Opportunities, Challenges, and Looking Forward

    Edited by Jungwoo Ryoo, Kurt Winkelmann ...
    Series series Mathematics and Statistics (R0)
    As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning ... Read more

    Free

  • Learning in Virtual Worlds

    Research and Applications

    Series series Issues in Distance Education
    Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student ... Read more

    $31.99 CAD

  • Building a Better World with our Information

    The Future of Personal Information Management, Part 3

    Series Book 3 - Synthesis Lectures on Information Concepts, Retrieval, and Services
    Personal Information Management (PIM) is the art of getting things done in our lives through information. How do we - can we better - manage our information at home, at school, at work, at play and “@large” in a global community? How do we use information not only to know but also to represent, communicate and effect useful change in the world around us? In the study of PIM, does the search for ... Read more

    $55.99 CAD

  • Handbook of Research on Serious Games as Educational, Business and Research Tools

    Edited by Maria Manuela Cruz-Cunha ...
    Serious games are being developed at an exponential rate and have applications in management, education, defense, scientific research, health care, and emergency planning. In order to maximize the potential and profit of serious games, organizations, researchers, and developers must understand the opportunities and challenges presented by this new tool in all of its domains of application. The ... Read more

    $506.99 CAD

  • Mental Health Virtual Reality

    The Power of Immersive Worlds

    Edited by Jessica Stone ...
    Thorough review of how virtual reality technology is transforming the field of mental healthMHVR: The Power of Immersive Worlds is an expansive and highly insightful exploration into the integration of virtual reality (VR) within the spectrum of mental health offerings. This book is not merely a collection of research and examples; it is a journey through the evolution of VR, tracing its origins ... Read more

    $52.99 CAD

  • Gamification in Learning and Education

    Enjoy Learning Like Gaming

    Series series Education (R0)
    This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. ... Read more

    $218.99 CAD

  • Trends and Applications of Serious Gaming and Social Media

    Edited by Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Series series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... Read more

    $115.99 CAD

  • Game Usability

    Advice from the Experts for Advancing UX Strategy and Practice in Videogames

    This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.The book begins with an ... Read more

    $98.99 CAD