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  • Repairing Play

    A Black Phenomenology

    Series series Playful Thinking
    A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color.Contemporary theorists present play as something wholly constructive and positive. But this broken definition is drawn from a White European philosophical tradition that ignores the fact that play can, and often does, hurt. In fact, this narrow understanding of play ... Read more

    $25.99 CAD

  • How Dungeons & Dragons Changed the Way We Play

    Series series Power Play: Games, Politics, Culture
    First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an ... Read more

    $28.99 CAD

  • The Privilege of Play

    A History of Hobby Games, Race, and Geek Culture

    Series series Postmillennial Pop
    The story of white masculinity in geek culture through a history of hobby gamingGeek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like ... Read more

    $25.99 CAD

  • Power in Listening

    The Sounding Out! Reader

    How listening shapes powerPower in Listening explores how listening shapes—and is shaped by—power. From the politics of “sad girl” Spotify playlists to the sonic architectures of surveillance and the gendered voices of Siri and Alexa, this collection investigates how sound and listening inform identity, embodiment, and social life. How does Beyoncé’s remix of her “elevator incident” expose the ... Read more

    $28.99 CAD

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  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... Read more

    $36.99 CAD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    by Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... Read more

    $31.99 CAD

  • Online Gaming in Context

    The social and cultural significance of online games

    Series series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... Read more

    $114.99 CAD

  • Inclusive Screenwriting for Film and Television

    by Jess King ...
    Breaking down the traditional structures of screenplays in an innovative and progressive way, while also investigating the ways in which screenplays have been traditionally told, this book interrogates how screenplays can be written to reflect the diverse life experiences of real people.Author Jess King explores how existing paradigms of screenplays often exclude the very people watching films and ... Read more

    $71.99 CAD

  • Utopic Dreams and Apocalyptic Fantasies

    Critical Approaches to Researching Video Game Play

    Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, ... Read more

    $142.99 CAD

  • Gaming Representation

    Race, Gender, and Sexuality in Video Games

    Series series Digital Game Studies
    Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far ... Read more

    $39.99 CAD

  • On Video Games

    The Visual Politics of Race, Gender and Space

    by Soraya Murray ...
    Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and ... Read more

    $37.99 CAD

  • Race and Popular Fantasy Literature

    Habits of Whiteness

    by Helen Young ...
    Series series Routledge Interdisciplinary Perspectives on Literature
    This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, ... Read more

    $102.99 CAD